Shielding is a skill like Axe Fighting or Sword Fighting and decides how well you can stop Melee hits from creatures and other players.
Vocations[]
Knights and Paladins advance faster in shielding than Druids and Sorcerers; who advance the slowest, and rarely get a skill much higher than 25~30.
Training[]
To train your shielding, you need to have creatures attacking you while wearing a shield (or a spellbook for higher level Sorcerers and Druids). Your shield can only block two creatures at maximum, so more than two will not help to train your shielding since the rest of the monsters are not blocked by the shield, therefore their attack is absorbed completely or not by your armor. All kind of hits are counted for shielding skill (blood, spark or smoke puffs).
While training, your shielding skill will advance optimally if you bleed your targets for any amount of damage once every 30 combat tries. A combat try is defined as either an attack made by or against you, thus with two creatures attacking you, it is necessary to bleed your target once every ten rounds for your shielding to advance.
Also note that you need a shield to increase your shielding skill. Using a weapon without a shield won't work, unless you are using a training statue.
Character's Defense[]
Note that your character's total defense is only taken from your shield, or if you don't have a shield equipped, your weapon. If a shield is equipped while using a weapon, then the weapon's defense will be negated regardless of whether its defensive value is higher or lower than the shield's defensive value.
Some weapons have a defense modifier. If you use one of those weapons in combination with one shield, that defense modifier will be added or subtracted to the total defense of your shield. For example, if you're wearing a Justice Seeker (Atk:47, Def:24 +3) with one Mastermind Shield (Def:37), your total defense will be 40.
Shielding Bonuses[]
Shielding bonuses can either be temporary or permanent. The following items provide a Shielding bonus:
Melee Weapons[]
There are no Melee Weapons that boost Shielding.
Bows and Crossbows[]
There are no Bows and Crossbows that boost Shielding.
Rods and Wands[]
There are no Rods and Wands that boost Shielding.
Helmets[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
10 | 28.00 | distance fighting +2, shielding +2 | physical +3%, fire +10% | 2 | 4 | 300 | knights and paladins | ||
9 | 56.00 | shielding +1 | physical +5% | 2 | 150 | knights |
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Armors[]
Item | Arm | Weight | Attributes | Resist. | Imb. Slots | Class. | Lvl | Vocation | Dropped By |
---|---|---|---|---|---|---|---|---|---|
18 | 188.00 | shielding +4 | physical +12% | 2 | 4 | 300 | knights | ||
15 | 100.00 | shielding +1 | ice +5%, energy -5% | 4 | 100 | knights | |||
16 | 156.00 | shielding +3 | physical +8% | 2 | 2 | 200 | knights | ||
16 | 130.00 | shielding +3 | physical +5% | 3 | 100 | knights |
| ||
16 | 142.00 | shielding +3 Augments: Intense Wound Cleansing -> -120s cooldown |
physical +8% | 2 | 4 | 250 | knights |
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Legs[]
There are no Legs that boost Shielding.
Boots[]
There are no Boots that boost Shielding.
Shields[]
Name | Def | Weight | Attributes | Resist. | Imb. Slots | Lvl | Vocation | Dropped By | |
---|---|---|---|---|---|---|---|---|---|
Fiery Rainbow Shield | 36 | 69.00 | shielding +3 | 100 | knights |
| |||
Gnome Shield | 38 | 60.00 | shielding +2 | energy +8%, physical +6%, ice -2% | 1 | 200 | knights and paladins | ||
Prismatic Shield | 37 | 72.00 | shielding +2 | physical +4% | 150 | knights |
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Spellbooks[]
There are no Spellbooks that boost Shielding.
Rings[]
There are no Rings that boost Shielding.
Amulets and Necklaces[]
There are no Amulets and Necklaces that boost Shielding.
Light Sources[]
There are no Light Sources that boost Shielding.
Consumables[]
Name | Attributes | Weight | Dropped By | |
---|---|---|---|---|
Demonic Candy Ball | 9.50 |
| ||
Roasted Wyvern Wings | 7.40 |
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Combat | |
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Fighting Stances | |
Skills | |
Stats | |
Miscellaneous |