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Properties

Property Value
Combat Properties
Health 3000
Experience 2600
Speed 250
Armor 50
Est. Max Dmg 1000+?
Summon (not possible)
Convince ? mana
General Properties
Name Seacrest Serpent
Classification Serpents
Spawn Type Regular
Event
Unblockable
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 90%
Holy 100%
Death 100%
Fire 80%
Energy 90%
Ice 0%
Earth 100%
Drown 0%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version 10.7
December 12, 2014
Status Active
Help
Seacrest Serpent
You see a seacrest serpent.
  • LEAVE THESE GROUNDS...
  • THE DARK TIDE WILL SWALLOW YOU...

Notes

Few have seen the mighty Seacrest Serpents and lived to tell the tale. Sailors whispered of strange lights at the bottom of the sea, and of horrible maned sea serpents guarding sunken treasures, roaming the bottom of the ocean amidst long-lost shipwrecks and the ruins of an ancient city.
In truth, the Seacrest Serpents much prefer to stay deep below the waves most of the time, but sometimes, Oramond sailors have reported sightings of the seacrest serpents breaking through the waves in a horrible storm, dancing to the lightning light and destroying any ship unfortunate enough to be caught up between them.
Fiercely territorial and aggressive, Seacrest Serpents attack anything that looks edible or threatening. They only tolerate some of their smaller brethren and critters like jellyfish or sharks who live off their waste and pick their teeth clean for them.
Not unlike dragons, seacrest serpents love things that glitter, and preferably build a nest in sunken ships or amidst a hoard of gold, in which to hatch their young. Sailors surmise that in the mating season, these giant serpents take down fully laden ships on purpose in order to attract a partner.

These creatures can be compared with Medusae without the paralyze, but with much higher average damage. They almost always follow their Melee with a Sudden Death, making their average damage each turn really high.

Abilities

Melee (0-530+), Sudden Death (200-260+) Self-Healing (0-200+), Water Wave (0-284+), Sparkling Beam with 3x3 base (0-?)

Damage Taken From Elements

  • Physical
    Damage Icons
    -10%
  • Holy
    Damage Icons
    +0%
  • Death
    Damage Icons
    +0%
  • Fire
    Damage Icons
    -20%
  • Energy
    Damage Icons
    -10%
  • Ice
    Damage Icons
    -100%
  • Earth
    Damage Icons
    +0%

Location

New underwater area north-west of Rathleton called Seacrest Grounds.

Behaviour

Fights until death.

Strategy

Use death-reduction items to decrease incoming damage, and stay diagonal to avoid their waves. Their beams aren't avoidable if you are adjacent to the creature.

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