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Scorpion

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This creature is in the Invertebrates class, Arachnids subclass and has history.
See also: Creatures
Scorpion Scorpion
45 Hit points
45 Experience points per kill
Summon/Convince: 310/-- (Illusionable)
Abilities: Melee (0-50), can Poison for up to 17 hp/turn.
Pushable: Tick
Push Objects: Cross
Walks around: FireEnergy
Est. Max. Damage: 67 hp per turn
Immune To: Earth
Strong To: Energy (-20%)
Neutral To: Physical, Holy, Death, Drown, Life Drain?
Weak To: Fire (+10%), Ice (+10%)
Sounds: None.
Behavior: Scorpions run when in very low health.
Field Notes: They are dangerous for inexperienced players as they can inject powerful poison, which deals around 315 damage total. Good for poisoning weak enemies when summoned, but remember that a lot of creatures are immune to poison. It is common to see Player Killers pushing players to Scorpions, like on top of the Plague Spike in Optional PvP worlds.
Location: Near Thais Troll Cave, Plague Spike, Drefia, Jakundaf Desert, Green Claw Swamp, beneath Folda, Maze of Lost Souls, Plains of Havoc, Venore and Ankrahmun Dragon Lairs, beneath Edron Graveyard, Ancient Temple, Hellgate, Mad Mage Room, Ankrahmun Tombs, Treasure Island, Mal'ouquah, Ramoa, Cyclopolis, Ghostlands, Vengoth.
Strategy: If you are hunting Scorpions, use distance fighting or runes. You can use Parcels or other objects to block them and kill them from distance.
If you want to fight them with melee, buy the Antidote spell.
Loot:
Scorpion Tail (semi-rare). (Loot Statistics)

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