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This creature is in the Invertebrates class, Arachnids subclass and has history.
See also: Creatures
Scorpion Scorpion
45 Hit points
45 Experience points per kill
Summon/Convince: 310/-- (Illusionable)
Abilities: Melee (0-50), can Poison for up to 17 hp/turn.
Pushable: Tick
Push Objects: Cross
Walks around: FireEnergy
Est. Max. Damage: 67 hp per turn
Immune To: Earth
Strong To: Energy (-20%)
Neutral To: Physical, Holy, Death, Drown, Life Drain?
Weak To: Fire (+10%), Ice (+10%)
Sounds: None.
Behavior: Scorpions run when in very low health.
Field Notes: They are dangerous for inexperienced players as they have powerful poison that can be lethal, dealing around 315 damage, Good for poisoning Weak monsters when summoned, remember a lot of creatures are immune to poison.
Location: Near Thais Troll cave, Darashia Scorpion hill, Drefia, Jakundaf Desert, Green Claw Swamp, Folda caves, Maze of Lost Souls, Plains of Havoc, Venore and Ankrahmun Dragon Lairs, Edron Cemetary caves, Hellgate, the cave under Thais, Ankrahmun Tombs, Treasure Island, Mal'ouquah, Ramoa, Cyclopolis, Ghostlands, Vengoth.
Strategy: If you are hunting Scorpions, use distance fighting or runes.
If you want to fight with melee, buy the antidote Spell. You can use parcels or other objects to block them and kill them from distance. If you get poisoned, use the Antidote spell or a rune.

This monster can be useful if you use it as a summon. It can hunt down a monster quickly. The target must NOT be immune to poison.

It is common to see lurers pushing players to the scorpion, like east of Darashia in Optional PvP worlds.
Scorpion Tail (semi-rare). (Loot Statistics)
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