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Properties

Property Value
Combat Properties
Health Health Icon 30
Experience Experience Icon 20
Speed Haste Icon 80
Armor Armor Icon 2
Est. Max Dmg 3
Summon 250 mana
Convince 250 mana
General Properties
Name Sandcrawler
Classification Insects
Bestiary Class Vermin
Bestiary Level Bestiary Level Star
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 110%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 8.54
December 9, 2009
Status Active
Help
Sandcrawler
You see a sandcrawler.
  • Chrk chrk!

Notes

The Sandcrawler originates from the coasts of some remote small isle. Once confined to this isle, the semi-aquatic insect became an accidental traveller on ships which restocked their supplies on this isle. This led to the spreading of Sandcrawlers all over the known world. Extremely adaptive, they are mainly encountered in sand areas and despite their semi-aquatic nature, they are often found in the seemingly hostile climate of deserts and other desolate places. The Sandcrawler can endure extreme climates and periods of starvation with ease. They are not overly aggressive but they also know no fear. When they focus on one thing, their efforts are relentless and untiring. They usually do not prey on bigger creatures, and there is no aggression in their attacks, just frightening determination. Since they do not build huge colonies but rather live in small groups, it is wise to destroy each nest entirely to prevent further spreading of these creatures. Although they usually live in sandy areas, they often also move to more fertile areas. In their recklessness, they often cause much harm, and only a few Sandcrawlers can destroy a whole field.

This creature was added with the Christmas Update 2009.

Abilities

Melee (0-3).

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    +10%
  • Energy
    +0%
  • Ice
    +0%
  • Earth
    +0%

Behaviour

Fights to the death in close combat.

Strategy

Just kill it.

Loot

(Loot Statistics)