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Properties

Property Value
Combat Properties
Health Health Icon 2800
Experience Experience Icon 2300
Speed Haste Icon 125
Armor Armor Icon 35
Est. Max Dmg Unknown.
Summon (not possible)
Convince (not possible)
General Properties
Name Rustheap Golem
Classification Machines
Bestiary Class Construct
Bestiary Level Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Spawn Type Regular
Unblockable
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 110%
Holy 100%
Death 90%
Fire 30%
Energy 105%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through
Other Properties
Version 10.5
July 7, 2014
Status Active
Help
Rustheap Golem
You see a rustheap golem.
  • *clatter*
  • *krrk*
  • *frzzp*

Notes

Another curious side-product of the so called necromantic smog that often plagues the Rathleton area, the rustheap golem is seemingly somewhat of the mutated poltergeist. Whereas a poltergeist usually haunts a specific place as invisible force that moves unliving objects, in this case the poltergeist seems to be fused with several items of scrap and litter into an undead creature that never had lived at all. Obviously this process is extremely painful for the poltergeist as is the whole further existence as rustheap creature. It seems that rotting and decaying objects over the time become charged with more and more necromantic residue energy, that they become spiritually sticky for some forms of spirits. Those imbued parts of junk eventually stick themselves to an unwilling spirit host and attract even more imbued junk over the time until the whole spirit soaked into a pile of necromantic junk. Thereby the poltergeists that are usually bound to a place or an object become mobile on their own but under the price of constant pain and strain as they feel their new junk body decay. Their answer to their misery is usually to lash out at everyone they might encounter. It is said that attacks of rustheap golems are especially painful because the creature transmits some of its own pain through the wounds into its victim, easing it's own suffering in the process. Without any real purpose and bound to an existence of suffering the rustheap creatures roam abandoned places oddly enough attracted buy junk and decay. Some are even known to create their own lairs of junk and trash, probably in resemblance of their old place bound habits. It is impossible to exorcise a spirit our of their new junk bodies and it is yet unknown what happens to the original poltergeist when it's junk body is destroyed. Some assume the aggressiveness of the rusheap creatures simply aims at provoking it's own destruction but the fierceness with which this creatures fight suggest otherwise.

Abilities

Melee (0-400), Smoke Wave (0-412), Life Drain, Paralysis, Self-Healing, Electrify.

Damage Taken From Elements

  • Physical
    +10%
  • Holy
    +0%
  • Death
    -10%
  • Fire
    -70%
  • Energy
    +5%
  • Ice
    +0%
  • Earth
    +0%

Behaviour

A rustheap golem never retreats.

Strategy

It might be a good idea to bring a Garlic Necklace or Necklace of the Deep to counter their strong Life Drain attacks. Knights and Paladins are best suited to deal with these, as they are weak to Physical Damage. Diagonal is advisable to avoid their waves.