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Rods are magical ranged weapons usable only by druids and they work similarly to the sorcerer's wands. They fire every turn and spend a small amount of mana to inflict elemental damage. The benefit is that, unlike a knight's weapon, every hit deals damage. The drawbacks are that different monsters possess different resistances, which means that sometimes you might need a different rod to deal reasonable damage and the fact that rods deal overall much lower damage than the weapons of a highly skilled knight.

Rods can deal either ice, earth, energy, fire or death damage.

Whereas knights can use a weapon if they do not meet its level requirement, in which case they will simply deal lower damage, a druid cannot use a rod that requires a higher level that their own.

Name Lvl Dmg Dmg Type Range Mana per Shot Resist. Imb. Slots Class. Weight Attributes Dropped By
Cobra Rod Cobra Rod 220 70-110 Earth Damage 5 21 2 4 25.00 life leech +18%, magic level +2
Deepling Ceremonial Dagger Deepling Ceremonial Dagger 180 92 (86-98) Ice Damage 6 23 earth +5% 2 3 32.00 magic level +2
Deepling Fork Deepling Fork 230 100 (80-120) Ice Damage 5 23 holy +8% 2 3 33.00 critical hit (10% chance, 25% extra damage), magic level +2
Dream Blossom Staff Dream Blossom Staff 80 70 (63-77) Energy Damage 4 18 2 2 32.00 magic level +1
Eldritch Rod Eldritch Rod 250 85-105 Ice Damage 4 22 earth +4% 2 4 35.00 magic level +2, healing magic level +2
Energized Limb Energized Limb 180 98 (88-108) Fire Damage 5 24 energy +10% 2 3 27.00 magic level +2
Falcon Rod Falcon Rod 300 87-101 Earth Damage 5 20 energy +8% 2 4 37.00 magic level +3
Gilded Eldritch Rod Gilded Eldritch Rod 250 85-105 Ice Damage 4 22 earth +4% 2 4 36.00 magic level +2, healing magic level +2
Glacial Rod Glacial Rod 65 75-95 Ice Damage 4 17 0 2 37.00 magic level +1
Grand Sanguine Rod Grand Sanguine Rod 600 100-124 Earth Damage death +7% 2 4 24.00 critical hit (10% chance, 5% extra damage), life leech +6%, mana leech +3%, magic level +5, ice magic level +1, earth magic level +1
Augments: Eternal Winter -> Powerful Impact, Terra Wave -> Powerful Impact
  • This item is not dropped by any creatures.
Hailstorm Rod Hailstorm Rod 33 56-74 Ice Damage 3 13 0 1 27.00
Jungle Rod Jungle Rod 150 80-100 Ice Damage 4 19 earth +3% 2 4 37.00 magic level +1
Lion Rod Lion Rod 270 85-105 Ice Damage 5 20 2 4 26.00 critical hit (10% chance, 35% extra damage), magic level +2
Moonlight Rod Moonlight Rod 13 13-25 Ice Damage 3 3 0 1 21.00
Muck Rod Muck Rod 65 75-95 Earth Damage 4 17 0 2 37.00 magic level +1
Naga Rod Naga Rod 250 90-110 Ice Damage 21 fire +4% 2 4 29.00 magic level +2, ice magic level +2
Necrotic Rod Necrotic Rod 19 23-37 Death Damage 3 5 0 1 23.00
Northwind Rod Northwind Rod 22 23-37 Ice Damage 3 5 2 1 29.00
Ogre Scepta Ogre Scepta 37 56-74 Earth Damage 3 13 2 2 29.00
Rod of Destruction Rod of Destruction 200 80-110 Ice Damage 4 20 2 2 35.00 magic level +1
  • This item is not dropped by any creatures.
Sanguine Rod Sanguine Rod 600 100-124 Earth Damage 20 death +7% 2 4 25.00 critical hit (10% chance, 5% extra damage), life leech +6%, mana leech +3%, magic level +5, ice magic level +1, earth magic level +1
Augments: Eternal Winter -> Strong Impact, Terra Wave -> Strong Impact
  • This item is not dropped by any creatures.
Shimmer Rod Shimmer Rod 40 56-74 Ice Damage 4 13 0 0 31.00
  • This item is not dropped by any creatures.
Snakebite Rod Snakebite Rod 6 8-18 Earth Damage 3 2 0 1 19.00
Sorcerer and Druid Staff Sorcerer and Druid Staff 0 8-18 Energy Damage 3 2 0 0 19.00
  • This item is not dropped by any creatures.
Soulhexer Soulhexer 400 98-118 Ice Damage 6 21 ice +12% 2 4 25.00 life leech +5%, mana leech +3%, magic level +5
  • This item is not dropped by any creatures.
Springsprout Rod Springsprout Rod 37 56-74 Earth Damage 3 13 0 1 27.00
Terra Rod Terra Rod 26 37-53 Earth Damage 3 8 0 1 25.00
The Chiller The Chiller 0 4-8 Ice Damage 3 1 0 0 15.00
  • This item is not dropped by any creatures.
Underworld Rod Underworld Rod 42 56-74 Death Damage 3 13 2 1 29.00

Replicas of Charged Weapons can be bought from Cillia on Sundays for 500 gp each. All charged weapon replicas have no level requirement, resistance, skill boost, imbuement slot nor any other column that has been omitted on the table below. Moreover, all of them are in classification group one. They were implemented on Summer Update 2017.

Name Dmg Dmg Type Range Mana per Shot Class. Weight Dropped By
Ornate Carving Rod Ornate Carving Rod 0-10 Ice Damage 3 5 1 35.00
  • This item is not dropped by any creatures.
Ornate Mayhem Rod Ornate Mayhem Rod 0-10 Ice Damage 3 5 1 35.00
  • This item is not dropped by any creatures.
Ornate Remedy Rod Ornate Remedy Rod 0-10 Ice Damage 3 5 1 35.00
  • This item is not dropped by any creatures.
Plain Carving Rod Plain Carving Rod 0-10 Ice Damage 3 5 1 35.00
  • This item is not dropped by any creatures.
Plain Mayhem Rod Plain Mayhem Rod 0-10 Ice Damage 3 5 1 35.00
  • This item is not dropped by any creatures.
Plain Remedy Rod Plain Remedy Rod 0-10 Ice Damage 3 5 1 35.00
  • This item is not dropped by any creatures.
Valuable Carving Rod Valuable Carving Rod 0-10 Ice Damage 3 5 1 35.00
  • This item is not dropped by any creatures.
Valuable Mayhem Rod Valuable Mayhem Rod 0-10 Ice Damage 3 5 1 35.00
  • This item is not dropped by any creatures.
Valuable Remedy Rod Valuable Remedy Rod 0-10 Ice Damage 3 5 1 35.00
  • This item is not dropped by any creatures.

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