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Properties

Property Value
Combat Properties
Health 1750
Experience 1300
Est. Max Dmg 762+
Summon (not possible)
Convince (not possible)
General Properties
Name Roaring Water Elemental
Classification Hydro-Elementals
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 55%
Holy 60%
Death 99% or less
Fire 0%
Energy 100%
Ice 0%
Earth 0%
Drown 0%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through Fire
Poison
Other Properties
Version 8.2
July 2, 2008
Status Active
Help
Roaring Water Elemental
You see a roaring water elemental.
  • BLUB BLUB
  • SWASHHH

Notes

This creature was implemented in Summer Update 2008.

Abilities

Melee (0-226+), Water Explosion (drown damage 100-300+), Ice Strike (172-213), Poison Storm (up to 23 hp/turn), Self-Healing.

Damage Taken From Elements

  • Physical
    Damage Icons
    -45%
  • Holy
    Damage Icons
    -40%
  • Death
    Damage Icons
    -1%
  • Fire
    Damage Icons
    -100%
  • Energy
    Damage Icons
    +0%
  • Ice
    Damage Icons
    -100%
  • Earth
    Damage Icons
    -100%

Behaviour

Roaring Water Elementals are fast and fight until death.

Strategy

If you don't mind using 210 cap you can use Helmet of the Deep to block water based attack. Paladins: Don't try to outrun them because they are very fast, similar to Nightmares. Try to bring them down with Assassin Stars and Ethereal Spear spell. Try to avoid situations where you need to block more than one because they hit hard. Glacier Amulet is recommended to fight this monster.

Loot

(Loot Statistics)

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