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Overview[]

All players automatically regenerate Mana and Hitpoints over time as long has they have eaten some kind of Food recently.

All food regenerates mana and hitpoints for some length of time depending on the food. The longest you can regenerate for without consuming more Food is 1200 seconds (20 minutes). See the Food page for more information on the different kinds of edible items.

Regeneration Rates[]

All vocations regenerate mana and hitpoints at different rates. Knights regenerate Hitpoints the fastest, while Druids and Sorcerers regenerate Mana the fastest. The kind of food eaten does not affect the regeneration rate.

If a player has purchased a promotion, then they will regenerate Mana and/or Hitpoints faster.

A character's regeneration rate will double while inside a Resting Area if he/she has a streak of 5 (health) and 6 (mana) or more consecutive days picking up daily rewards. This bonus also affects all regenerative items, meaning their efficiency will be twice the numbers displayed on the related pages.

For more information on regeneration rates, see pages specific to each vocation:

Mana Regeneration (per hour)
Rookie 
 1200
Knight 
 1200
Elite Knight 
 1200
Paladin 
 1800
Royal Paladin 
2400 
Sorcerer or Druid 
2400 
Promoted Mage 
3600 
Hit Points Regeneration (per hour)
Rookie 
 300
Knight 
600 
Elite Knight 
900 
Paladin 
 450
Royal Paladin 
600 
Sorcerer or Druid 
 300
Promoted Mage 
 300

Special Items[]

Eating food is not the only way to regenerate Hitpoints and Mana. There are some special items that can be used.

These items will quickly replenish or regenerate Mana:

The smaller the potion is, the more profitable MP/GP it becomes.

These items will quickly replenish or regenerate Hitpoints:

The smaller the potion is, the more profitable HP/GP it becomes.

Intense Healing Rune is more profitable than Ultimate Healing Rune.

The less mana a spell uses, the moreprofitable HP/MP it is.

Regenerative Amulets[]

Name Arm Weight Attributes Duration Required Level Required Vocation Dropped By
Collar of Green Plasma Collar of Green Plasma 5.00 magic level +3, faster Regeneration 30 minutes 150 sorcerers and druids

Regenerative Boots[]

Regenerative Helmets[]

Regenerative Shields[]

Regenerative Rings[]

Name Weight Attributes Duration Required Level Required Vocation
Ring of Green Plasma Ring of Green Plasma 0.90 magic level +2, faster Regeneration 30 minutes 100 sorcerers and druids
Ring of Healing Ring of Healing 0.80 faster regeneration 7.5 minutes

Soft Boots are more profitable MP/GP and HP/GP than a Life Ring, and a Life Ring is more profitable MP/GP and HP/GP than a Ring of Healing.

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