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Properties

Property Value
Combat Properties
Health Health Icon 20
Experience Experience Icon 5
Speed Haste Icon 67
Armor Armor Icon 1
Elements Physical
Est. Max Dmg 8
Summon 200 mana
Convince 200 mana
General Properties
Name Rat
Classification Glires
Bestiary Class Mammal
Bestiary Level Bestiary Level Star
Spawn Type Regular
Raid
Unblockable
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 80%
Death 110%
Fire 100%
Energy 100%
Ice 110%
Earth 80%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at 5
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version Pre-6.0
Status Active
Help
Rat
You see a rat.
  • Meep!

Notes

Rats live in the sewers of each town, in holes, and in dungeons. Cropping up in masses they are a real plague, and the governments pay head money for dead Rats. They are quite weak, but in packs they can be dangerous for badly equipped adventurers.

You can also sell dead rats to NPCs Seymour, Billy and Tom on Rookgaard for additional cash. Also Baxter in thais buy rats for 1gp.
It is said that rats are Servants of Urgith.
Looks the same as a Ghost Rat.

Abilities

Melee (0-8).

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    -20%
  • Death
    +10%
  • Fire
    +0%
  • Energy
    +0%
  • Ice
    +10%
  • Earth
    -20%

Location

Rookgaard and Mainland, in most sewers and caves near towns. They can be found almost everywhere in Tibia.

Behaviour

Rats attack at a close range using Melee. A rat will retreat at 5 (25%, red) health.

Strategy

Any Vocation: Just attack them, they shouldn't be a problem to a level 8+ (if it isn't a raid).
No Vocation: Be careful with them, if many rats come to you, try to stand in a place where only 1 or 2 rats can attack you and try to avoid getting trapped by them.