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Rat

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Properties

Property Value
Combat Properties
Health 20
Experience 5
Elements Physical
Est. Max Dmg 8
Summon 200 mana
Convince 200 mana
General Properties
Name Rat
Classification Glires
Spawn Type Regular
Raid
Unblockable
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 80%
Death 110%
Fire 100%
Energy 100%
Ice 110%
Earth 75%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Runs at 5
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version Pre-6.0
Status Active
Help
Rat
You see a rat.
  • Meep!

Notes

Rats live in the sewers of each town, in holes, and in dungeons. Cropping up in masses they are a real plague, and the governments pay head money for dead Rats. They are quite weak, but in packs they can be dangerous for badly equipped adventurers.

You can also sell dead rats to NPCs Seymour, Billy and Tom on Rookgaard for additional cash. Also Baxter in thais buy rats for 1gp.
It is said that rats are Servants of Urgith.
Looks the same as a Ghost Rat.

Abilities

Melee (0-8).

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    -20%
  • Death
    Damage Icons
    +10%
  • Fire
    Damage Icons
    +0%
  • Energy
    Damage Icons
    +0%
  • Ice
    Damage Icons
    +10%
  • Earth
    Damage Icons
    -25%
  • Drown
    Damage Icons
    +0%
  • Life drain
    Damage Icons
    +0%

Location

Rookgaard and Mainland, in most sewers and caves near towns. They can be found almost everywhere in Tibia.

Behavior

Rats attack at a close range using Melee. A rat will retreat at 5 (25%, red) health.

Strategy

Any Vocation: Just attack them, they shouldn't be a problem to a level 8+ (if it isn't a raid).
No Vocation: Be careful with them, if many rats come to you, try to stand in a place where only 1 or 2 rats can attack you and try to avoid getting trapped by them.

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