Quara Predator

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This creature is in the Amphibians class, Quara subclass.
7.8 (August 1, 2006)
See also: Creatures
Quara Predator Quara Predator
2200 Hit points
1600 Experience points per kill
Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-470), Self-Healing (25-75), Haste.
Pushable: ?
Push Objects: ?
Walks around: EnergyPoison
Est. Max. Damage: 470 hp per turn
Immune To: Fire, Ice, Drown, Life Drain, Invisibility
Strong To:
Neutral To: Physical, Holy, Death
Weak To: Energy (+25%), Earth (+10%)
Sounds: "Gnarrr!"; "Tcharrr!"; "Rrrah!"; "Rraaar!".
Behavior: Malicious. Fights until death.
Field Notes: Bloodthirsty Quaras that even fight other Quaras after a battle. They look like a shark.
Location: Calassa, Frozen Trench, Sunken Quarter, Alchemist Quarter (unreachable), The Inquisition Quest.
Strategy: This creature's melee damage is equivalent to that of a Behemoth. Be careful if you are running them because they are very fast when they haste.

Paladins: can solo them at level 70 using Poison Walls or at 120 by running around objects.
Mages: can kill them using Energy Strike while a knight blocks, or solo at level 80 using poison walls.

Knights:not a very good creature for knights to solo. Use Challenge frequently if you are blocking as it retargets often. Casting Inflict Wound early helps a lot. Cycle between using Brutal Strike and Whirlwind Throw to get the creature down as cheap as possible. Also watch out for other quaras that might break your shielding!
0-153 gp, Quara Bone, 0-7 Royal Spears, 0-2 Small Diamonds, 0-5 Shrimp (semi-rare), Double Axe (semi-rare), Fish Fin (rare), Great Health Potion (rare), Relic Sword (rare), Assassin Star (rare), Glacier Robe (very rare), Skull Helmet (very rare), Giant Shrimp (extremely rare). (Loot Statistics)
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