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Quara Pincher Scout
775 Hit points
600 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-240), Close Range Paralyze. |
| Est. Max. Damage: |
240 hp per turn |
| Immune To: |
Fire, Ice, Drown, Life Drain, Invisibility |
| Strong To: |
Physical (-10%) |
| Neutral To: |
Holy, Death, Earth |
| Weak To: |
Energy (+10%) |
| Sounds: |
"Clank! Clank!"; "Clap!"; "Crrrk! Crrrk!". |
| Behavior: |
Chases the opponent until death. |
| Field Notes: |
It has very strong defense against physical attacks but they are very slow. Has half the hit points and yields half the experience of the regular Quara Pincher. This monster can be seen during Liberty Bay Quara raids. |
| Location: |
Malada, Quara raid on Liberty Bay |
| Strategy: |
Paladins: Run around and shoot spells or runes to kill them fast. Mages: use energy strike or runes. Knight: Their armor and defense is high, the highest among all quara scouts. You'll need a good weapon and high skills to even hurt them. They also deal high damage (in relation to other quara scouts). |
| Loot: |
0-49 gp, Mace, Plate Armor, Morning Star, Halberd, Small Ruby (rare), Life Crystal (rare), Fish Fin (rare). (Loot Statistics) |
See also: Creatures.
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