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Properties

Property Value
Combat Properties
Health 8250
Experience 4500
Speed 160
Est. Max Dmg 890
Summon (not possible)
Convince (not possible)
General Properties
Name Plaguesmith
Classification Demons
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 110%
Death 90%
Fire 70%
Energy 110%
Ice 80%
Earth 0%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through Fire
Poison
Other Properties
Version 7.9
December 12, 2006
Status Active
Help
Plaguesmith
You see a plaguesmith.
  • You are looking a bit feverish!
  • You don't look that good!
  • Hachoo!
  • Cough Cough

Notes

There is nothing that pleases the dreaded Plaguesmiths more than rot and decay. These cowardly demons are constantly scheming and plotting to bring despair and diseases to the world of the mortals. They enjoy the painful torments their poisons and plagues inflict on other beings. They rely on a disgusting diet that consists of poisonous, morbid and corrosive fluids. Their main capability lies in the creating of poisons and plagues as well as to transform usually insubstantial things like despair, pain and agony into substantial tools and weapons. Although their physique makes them powerful fighters, their inherent cowardice prohibits them to rise in the ranks of demon kind. They tend to use others to do the dirty work and operate behind the scenes. More often though, they end up forced into the service of a more powerful creature. Still they are rarely seen in the realm of men. More often they stay in the realm of demons and supply their masters and servants alike with new weapons to spread poison and sickness.

Used to drop Dragon Scale Mail as a rare drop, but it got removed shortly after Plaguesmiths were introduced.

Abilities

Melee (0-540) poisons you up to 10 hp/turn, Paralyze-Ball, Poison Ball (60-114), Strong Haste, Small Poison Wave (100-350), Self-Healing (slow, 200-280).

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +10%
  • Death
    -10%
  • Fire
    -30%
  • Energy
    +10%
  • Ice
    -20%
  • Earth
    -100%

Behaviour

They run in low health.

Strategy

Shoot Energy Walls to make it walk around and not get to you (only if you're a Mage or Paladin. It is a good way not to waste anything. Power Bolts for Paladins and Explosions or Sudden Deaths for Mages. Alternately, try to find a part of the terrain that you can trap the Plaguesmith in, as it can run very fast in low health. Teams can easily trap a Plaguesmith by cornering it when it gets to red health.

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