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You see a pirate marauder
  • Plundeeeeer!
  • Hiyaa!
  • Give up!

Notes

Coming from the lowest classes of society, it is easy to recruit those low-life guises into the pirates crews. Often already criminals before their career as a pirate, it is no big step for most of them to live a pirate's life. Lured by tales about freedom and treasuries, they become quickly disillusioned when facing reality.
No better than a common bandit on land, Pirate Marauders care little for the health or the lives of others. Due to their living conditions they have turned into bitter and angry people who try to strike back at life by tormenting and suppressing others whenever possible. As weapons they use everything that they can purloin and loot and serves the purpose. Their agility makes up for their lack of armor. Fairly weak and cowardly, it is rather their number than their skill that might pose a threat.

Most common kind of Pirate crew you can find on Nargor island. With somewhat stronger attack and weaker defense, Marauders can fall in the same category as Cyclops.

Abilities

Physical Damage Melee (0-140)
⁠,
Physical Damage Throws Spears (0-40)
Pirate Marauder
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Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
105%
Holy Dazzled Icon Big
80%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
110%
Energy Electrified Icon Big
103%
Earth Poisoned Icon Big
90%

Behaviour

As melee combatants they chase their opponents, but run at low health (20 HP). They will always attack the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight.

A pirate marauder attacks in melee range. A pirate marauder will retreat at 20 (9.52%, red) health.

Strategy

They rarely use their weak distance attack so Paladins can kill them easily from afar. Also, Knights and Mages shouldn't have much difficulty except to watch out for being drawn into larger groups (especially by stronger pirates that often wait in the second row) and surrounded.

Loot

(Loot Statistics)

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