Property Value
Combat Properties
Health Health Icon 275
Experience Experience Icon 250
Est. Max Dmg 240
Summon (not possible)
Convince (not possible)
General Properties
Name Pirate Ghost
Classification Pirates
Bestiary Class Undead
Bestiary Level Bestiary Level StarBestiary Level Star
Spawn Type Regular
Pushable ?
Pushes ?
Elemental Properties
Physical 0%
Holy 125%
Death 0%
Fire 100%
Energy 100%
Ice 100%
Earth 0%
Drown 100%
Life Drain 0%
Heal 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through Poison
Other Properties
Version 7.8
August 1, 2006
Status Active
Pirate Ghost
You see Pirate Ghost.
  • Yooh Ho Hooh Ho!
  • Hell is waiting for You!
  • It's alive!
  • The curse! Aww the curse!
  • You will not get my treasure!


Considering the lifestyle of a pirate, it is no real surprise that several of them end up as cursed souls - never able to acquire some sort of afterlife. Bound to the world of the living, they continue their evil lifework of spreading fear and of murder. Almost impossible to be hurt, they pursue their victims with reckless malice that is frightful on its own. They posses several powers that are common to ghosts, but they seem to be slightly more accustomed and adapted to murder than others of their kind. While other ghosts seem more concerned about themselves and their dire fate, the Pirate Ghost actually seems to enjoy to inflict pain on the living ones. Some say, making others suffer lets them better bear their own misery.

These chilling phantoms haunt the underground chambers on Nargor and can also be found on Goroma and Treasure Island. Like their weaker counterparts, Ghosts, they are immune to all physical damage. They offer good experience for Mages, because they are easier to kill in comparison to Undeads like Demon Skeletons. They also give decent loot for the expense.


Melee (0-95) poisons you 2 hp/turn, Life Drain (30-80), Musical Explosion (0-65) on itself, does Death Damage, Self-Healing.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Drefia, Goroma, Nargor Undead Cave, hidden caves under Treasure Island, single spawn at Liberty Bay ruins, Chyllfroest (unreachable).


Pirate Ghosts will attack relentlessly until they die.


They aren't very fast so you can use runes from a distance (preferably HMMs), while larger groups should be disposed of with well-aimed GFB. Mages will do best with Energy Strike, as this will give better profit than HMMs. Also field spells won't be as effective as on regular Ghosts since they heal quite a lot.


(Loot Statistics)