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Pirate Corsair

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This creature is in the Humans class, Pirates subclass.
7.8 (August 1, 2006)
See also: Creatures
Pirate Corsair Pirate Corsair
675 Hit points
350 Experience points per kill
Summon/Convince: --/775 (Illusionable)
Abilities: Melee (0-170), Throwing Stars (0-150), Musical Strike (Decrease your melee skills by 75%).
Pushable: ?
Push Objects: ?
Walks around: FireEnergyPoison
Est. Max. Damage: 320 hp per turn
Immune To: Invisibility
Strong To: Holy (-10%), Earth (-20%)
Neutral To: Physical, Energy, Drown?, Life Drain?
Weak To: Death (+1%?), Fire (+10%), Ice (+5%)
Sounds: "Hiyaa!"; "Give up!"; "Plundeeeeer!".
Behavior: They will pursue their opponent while using distance attack with Throwing Stars, they run in very low health and will always attack the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight.
Field Notes: The strongest class of pirates you will come across. They look fearsome and can deal a lot of damage if you are not careful. Usually they are found with large groups of other pirates. Deadly as a Vampire, maybe more so level 40+ recommended.
Location: Nargor, Trade Quarter, Foreigner Quarter (Dock).
Strategy: If hunting a certain area littered with an assortment of Pirates with Pirate Corsairs there too, make sure the other Pirates run (by hitting them down to an extremely low hp), to avoid being swarmed. Convincing other corsairs in the area can really prove effective as it'll cost less mana and resources to heal them rather than yourself.

Mages: Mages should use Flame Strike, Ice Strike or Death Strike with a blocker or solo with mana shield and/or runes to bring them down faster. Watch out when you running after them or away from them, you might encounter more Pirates.

Paladins: These should be dealt with care if you are below level 50. While running these creatures make sure you don't run into another spawn of pirates. Take them down as fast as possible; use attack spells if necessary, such as Ethereal Spear, or Divine Missile for less mana usage but mind their slight resistance to holy damage; on that note though, you can also fire at a longer range with Holy Missile. Be careful of their throwing star attacks, if you forget to heal in between hits you might be killed. Using a throwing weapon with a shield helps alot to take less damage; still, they can do 300+ combos with just throwing stars.

Knights: With at least 70/70 skills you can solo one with a good onehanded weapon and a good shield but to hunt them with profit, you should have at least 80/80 skills and level 60+. At lower skills, you probably want to use Brutal Strike and/or Whirlwind Throw to take them down faster, and Inflict Wound is nice to use as well for more DPS. If meeting multiple corsairs along with other Pirates, you may want to use Groundshaker and/or some other type of AoE spell/runes.
Loot:
0-88 gp, Compass, Sabre, 0-12 Throwing Stars, Dark Armor (semi-rare), Dark Shield (semi-rare), Pirate Hat (rare), Pirate Backpack (rare), Strong Health Potion (rare), Peg Leg (rare), Hook (rare), Eye Patch (rare), Pirate Boots (very rare), Skull Candle (very rare), Piggy Bank (very rare), Rum Flask (very rare). (Loot Statistics)
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