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Properties

Property Value
Combat Properties
Health 3950
Experience 4400
Speed 170
Est. Max Dmg ~800
Summon (not possible)
Convince (not possible)
General Properties
Name Phantasm
Classification Ghosts
Dreamhaunters
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 0%
Holy 110%
Death 0%
Fire 110%
Energy 110%
Ice 80%
Earth 80%
Drown 100%
Life Drain 0%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 7.9
December 12, 2006
Status Active
Help
Phantasm
You see Phantasm.
  • Oh my, you forgot to put your pants on!
  • Weeheeheeheehee!
  • Its nothing but a dream.
  • Dream a little dream with me!
  • Give in.

Notes

Phantasms are said to be the dreams of madmen. Abducted from their dreamers on the backs of nightmares, they are unpredictable allies of chaos. Obviously destructive, their complete and absolute madness makes it hard to control them. However, some of the demonlords enjoy their service since their essence is quite close to the souls of mortals that those demons cherish. Some Phantasms are not created by the deeds of demons, but break loose from their mad dreamers by happenings in the world of the mortals or due to things that cannot be understood by those of sane minds. All Phantasms are able to shift from the realm of dreams to the real world and back at will, although their mental disposition makes it rarely a conscious decision. Still their physical form is an illusion and intangible. Their state of existence grants them some ghostly powers that they use to affect minds. Only the most powerful and mad Phantasms exists for a longer time. Their energy constantly leaking away, most of them fade into nothingness after a while if they cannot substitute this energy by stolen life forces.

Their summoned phantasms have only 65 HP and are immune to Earth Damage, but they can do a lot of damage. Phantasms' boss is Countess Sorrow located in Bazir's throne room.

Abilities

Melee (0-470), Death Hit (248-510), Drowning Wave makes you drown for some time, Summons 3 Weaker Phantasms, Invisible, Drunkenness Explosion, Mana Drain Exori (5-80), Self-Healing (228-449) (fast), Haste.

Damage Taken From Elements

  • Physical
    -100%
  • Holy
    +10%
  • Death
    -100%
  • Fire
    +10%
  • Energy
    +10%
  • Ice
    -20%
  • Earth
    -20%

Behaviour

Runs in deep low health(around 350), attacks target and summons weaker phantasms rapidly.

Strategy

Mages should use energy strikes or energy wave to kill them fast. It is also recommended to shoot GFBs to kill the summons.

Loot

  • This creature drops no loot.

(Loot Statistics)

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