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Unknown.  |
Orc Shaman
115 Hit points
110 Experience points per kill
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| Summon/Convince: |
--/-- (Illusionable) |
| Abilities: |
Melee (0-15?) Energy Missile (20-31), Fire Missiles (5-43), Self-Healing, Summons Snakes (0-4). |
| Pushable: |
 |
| Push Objects: |
 |
| Walks around: |
Fire, Energy, Poison |
| Est. Max. Damage: |
81? hp per turn |
| Immune To: |
Invisibility |
| Strong To: |
Holy (-10%), Energy (-50%) |
| Neutral To: |
Physical, Fire, Ice, Drown?, Life Drain? |
| Weak To: |
Death (+5%), Earth (+10%) |
| Sounds: |
"Huumans stinkk!"; "Grak brrretz gulu.". |
| Behavior: |
An Orc Shaman does run when in low health.
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| Field Notes: |
Magical orcs. Rather weak. Minotaur Mages are superior. |
| Location: |
Edron Orc Cave, Hero caves and in Warlock room (in Hero Cave), Below Point of No Return in Outlaw Camp, Venore Orc Cave, Maze of Lost Souls, Orc Fort, north west of Thais in the tower with War Wolf, Elvenbane Middle Tower, South of PoH Temple (2 Spawns, with many other orcs), Foreigner Quarter orc camp (only 1), Zao Orc Land. |
| Strategy: |
Unless you're surrounded by four or more of these orcs (in which case you just GFB), don't bother killing the snakes to avoid breaking your shielding, because an Orc Shaman attacks with Magical Damage so it will pierce your armor. Kill the Orc Shaman and the snakes will die instantly, then use Antidote or an Antidote Rune if needed.
Shamans do not push objects, so trapping them with parcels or flowers in a corner is a good idea if they annoy you when hunting stronger creatures. |
| Loot: |
0-5 gp, 0-2 Corncobs, Shamanic Hood, Broken Shamanic Staff, Orc Leather, Chain Armor, Spear, Grey Small Book, Orc Tooth (rare), Wand of Decay (rare). (Loot Statistics) |
See also: Creatures.
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