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Orc Rider
180 Hit points
110 Experience points per kill
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| Summon/Convince: |
--/490 |
| Abilities: |
Melee(0-120), Haste. |
| Est. Max. Damage: |
120 hp per turn |
| Immune To: |
None. |
| Strong To: |
Holy (-10%), Energy (-20%) |
| Neutral To: |
Physical, Fire, Ice, Drown?, Life Drain |
| Weak To: |
Death (+1%?), Earth (+10%) |
| Sounds: |
"Orc arga Huummmak!"; "Grrrrrrr". |
| Behavior: |
Orc Riders fight to the death. |
| Field Notes: |
These mounted orcs are strong but can be tricked with Invisible. They don't drop Wolf Paws. Orcish Axe is easy to loot and sells for a good price at NPCs. |
| Location: |
Orc Fort, Orc Peninsula and also near Dark Cathedral. |
| Strategy: |
If You are a Mage, use Invisible and runes, Stoneshower or GFB are useful because Orc Riders are usually found in groups, premium mages should try to use Terra Strike if possible to minimise waste. |
| Loot: |
0-90 gp, 0-3 Meat, Torch, Backpack, Wolf Tooth Chain, Orcish Axe, Studded Helmet, Battle Shield, Scale Armor (semi-rare), Obsidian Lance (rare). (Loot Statistics) |
See also: Creatures.
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