 |
Orc
70 hit points
25 Experience points per kill
|
| Summon/Convince: |
300/300 (Creature Illusion is not possible) |
| Abilities: |
Melee (0-35). |
| Est. Max. Damage: |
35 hp per turn |
| Immune To: |
Nothing
|
| Strong Against: |
Energy Damage (-20%), Holy Damage (-10%) |
| Weak Against: |
Earth Damage (+10%), Death Damage |
| Sounds: |
"Grow truk grrrrr."; "Prek tars, dekklep zurk."; "Grak brrretz!". |
| Behavior: |
Orcs run away at red health. |
| Field Notes: |
Good monsters to level up on in Rookgaard. |
| Location: |
Ulderek's Rock, Edron Orc Cave, under Thais (Ancient Temple), Ice Islands, Venore orc caves, Rookgaard cave, Rookgaard west plains, Fibula Dungeon and Elvenbane. |
| Strategy: |
You should be at least Level 4 to fight them. Be careful when hunting them in the Orc Caves - there might be one or several Orc Spearman if you go further. Orcs cannot move items that are in their way. |
| Loot: |
0-12 gp, Meat, Studded Armor, Studded Helmet, Studded Shield, Sabre, Axe, Old and Used Backpack (very rare only in Orc Fortress). |