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Properties

Property Value
General
Aliases Mysterious Ornate Chest Quest
Est. Length
Requirements
Premium
Level 80
(100 recommended)
Other
Classification Quest
Version 10.1
July 17, 2013
Status Active
Help

Legend

This quest has no legend.

Reward

Mysterious Metal Egg, Lightsphere and possibly more.

History

This quest has been slowly implemented of the course of several updates. Hence, even though it was initially released in Updates/10.1, parts of it are still being released. Currently, the latest known content related to it was released in the Winter Update 2017.

Click to show/hide the quest spoiler.
(settings)


Required Equipment

Method

Obtaining Sphere

Go to northern Ab'Dendriel, south of the fruit store, here, open the hole with a shovel and go down.

Torch Bearers - Opticording Sphere Quest

To the west is a walled chamber with no visible entrance. To open it, use/light the northern torch bearer (I) and then use the southern torch bearer (II).

Note: the door may close while you are inside. To open from the inside, use the southern torch bearer again (II).

You will see a collection of books and crates. Use the Crate (Heavy) (on the bottom of a stack of crates) to find an Opticording Sphere.

Gather visions

You now must go all around Tibia and find strange symbols engraved in certain places. Once found, use the Opticording Sphere at the spot. The engravings must be decoded using binary to ASCII text conversion in order to reveal their true message. If you stand on the correct spot when using the sphere a message will appear: "Suddenly, the opticording sphere emits an extremely bright light. It seems something inside the sphere has changed.". If you are on the wrong spot the following message appears instead: "Nothing happens except... no, absolutely nothing is happening at all."

The following is all the data you will need (the order in which you go to these locations doesn't matter):

The translation of the symbols to visions is as follows.

Venore

Strange Symbols (Venore I)

The first strange symbols tile contains the following binary code:

01010110
01100101
01101110
01101111
01110010
01100101

Every sequence of 8 bits can be translated to a text symbol in the UTF-8 character set, e.g. using this website which results in the text: Venore.

Strange Symbols (Venore II)

The second strange symbols tile contains the following binary code:

00110000
01100011
00110000
00110100
00110001
01100001
00110000
00110111

Every sequence of 8 bits can be translated to a text symbol in the UTF-8 character set, e.g. using this website which results in the text: 0c041a07, which is still in hexadecimal format.

Strange Symbols (Venore III)

The third strange symbols tile contains the following binary code:

00110000
00110000
00110000
01100001
00110010
00110010
00110000
01100100

Every sequence of 8 bits can be translated to a text symbol in the UTF-8 character set, e.g. using this website which results in the text: 000a220d, which is still in hexadecimal format.

If you take the hexadecimal result from the second and third tile and put a space after every second character you get the following hexadecimal sequence of characters: 0c 04 1a 07 00 0a 22 0d. Converting every hexadecimal character to binary results in:

0c = 00001100
04 = 00000100
1a = 00011010
07 = 00000111
00 = 00000000
0a = 00001010
22 = 00100010
0d = 00001101

The next step consists in applying XOR to the 8 sequences above, using the corresponding line of the Venore sequences as the key. Since Venore only has 6 letters, you need to use the first 2 sequences for the 7th and 8th sequences of the encrypted word:

00001100 XOR 01010110 (V) = 01011010
00000100 XOR 01100101 (e) = 01100001
00011010 XOR 01101110 (n) = 01110100
00000111 XOR 01101111 (o) = 01101000
00000000 XOR 01110010 (r) = 01110010
00001010 XOR 01100101 (e) = 01101111
00100010 XOR 01010110 (V) = 01110100
00001101 XOR 01100101 (e) = 01101000

Finally, you convert this binary sequences into Wikipedia:ASCII characters, for example using this website, and you get Zathroth.

Gnomebase

Strange Symbols (Mushroom Gardens)

The Strange Symbols (Mushroom Gardens) contains the following binary code:

01010010
01011010
01010001
01000001
01001100
01010100
01010001
01000100
01000101

Every sequence of 8 bits can be translated to a text symbol in the UTF-8 character set, e.g. using this website which results in the text: RZQALTQDE. Replacing each letter with the one following it in the alphabet (A becomes B, B becomes C and so forth) one obtains: SARBMUREF. By reversing the result one obtains: FERUMBRAS, which is Ferumbras.

Gray Island

There is some tile which contains the following binary code:

01010001
01001010
00101101
00101000
00101000

Every sequence of 8 bits can be translated to a text symbol in the UTF-8 character set, e.g. using this website which results in the text: QJ-(( (another name for Qjell, god of the Deeplings).

Ab'Dendriel

Strangely Shaped Menhir code

In order to decode this, you must take a screenshot of the Strangely Shaped Menhir while having the Antialising graphics setting disabled on the client, 100% ambient light and no light source equipped. Casting Great Light is recommended. Paste this screenshot on Paint Brush and look for some isolated gray pixels with a different color. Then, use the color picker to select this color and set the second color on paint brush to a very strong color, e.g. yellow. Select the eraser and right-click and drag the cursor the image. If you done everything correctly, the code should be much easier to visualize in the color you picked, like the image shown here. These dots, in binary, correspond to

01000111
01100001
01110010
01110011
01101000
01100001
01110010
01100001
01101011

Translating into text in the UTF-8 character-set results in Garsharak.

Ankrahmun

Hieroglyphs

There are Hieroglyphs which contain the following binary code:

01011010
01001111
01010010
01000001
01001100
01010101
01010010
01001011

Every sequence of 8 bits can be translated to a text symbol in the UTF-8 character set, e.g. using this website which results in the text: ZORALURK, which is Zoralurk.

Five Walls of Testimony

Now that you have all 5 visions, you can begin with the NPC dialog. Go back to the Ab'Dendriel Forge. Use the skull to the west to open the path to the NPC Mysterious Ornate Chest (NPC).

Say to the NPC (the order may differ depending on the order in which you acquired visions):

hi - Zoralurk
hi - Ferumbras
hi - Garsharak
hi - Zathroth
hi - QJ-((

You will now be asked the meaning of the five walls of testimony. Leave the room (light the torches and use the torch west of the chest if you get trapped) and travel to the Dwarf Mines in the surface west of Kazordoon. Go down into the southern mine entrance, here, then follow the path to the right and go down the hole, as if you were going to the Sunken Mines. Walk south into the flooded tunnels, then continue east until you find another room with a blocked entrance.

In order to enter the room, you must walk the tiles in a specific order. Walk diagonally by using the keypad or dragging your character.

Opticorder entrance

Note: If the door closes while you are inside, use the torch bearer south of the Chalk Board to open it again.

Strangely Shaped Block code

Inside the room you will find Opticorder Forge (NPC) and a Strangely Shaped Block to the east. Again, to obtain the keywords, it was necessary to convert binary symbols visible on the two walls of the block to ASCII text. The method to decode this is the same used on the Strangely Shaped Menhir in Ab'Dendriel's temple, explained above.

These dots, in binary, correspond to

01101001 01110011 01101111 01101100 01100001 01110100 01100101
01100100 01100011 01110010 01100001 01100100 01101100 01100101

Translating into UTF-8 characters you'll get isolated cradle, which is the keyword you must say to the NPC. After doing so, use the Opticorder Forge object.

Opticording 1

You may then travel back to the Ab'Dendriel Forge and tell the keyword marionettes to Mysterious Ornate Chest (NPC) (this comes from the text shown when you use the sphere after gathering all visions: The sphere shows a faint glow. You seem to recognise several words: ‘Manipulated from above, dancing on a string.). Doing this will unlock the chest and allow you to use it. Note: You might have to use the chest first for it to sync properly before speaking to the NPC.

Opticording 3

Opticompass Sphere

You will receive a Mysterious Metal Egg. This egg can be opened to reveal an Opticompass Sphere and a Rolled-up Parchment. If you use the Opticompass Sphere you will receive the message The needle spins inside the compass.

Wrecked Opticorder Forge

Go to the Otherworld (Dwarf Bridge) which can be entered here and kill 10 creatures inside the cave and enter the Glowing Vortex located here.

Walk to the south here and look for a Strange Stone (this stone seems strangely fragile). Here you need one of the following items:

Throw any of those items on the strange stone and a Hole will appear. Go down the hole, here. You will see a Wrecked Opticorder Forge, click on it to obtain a Broken Opticording Sphere (A broken opticording sphere lies just beneath the forge. Apart from a shattered shell, its mechanisms are in perfect condition.). Use the Broken Opticording Sphere on your Opticording Sphere to obtain a Complete Opticording Sphere (do it right away because the Broken Opticording Sphere disappears after one minute).

Broken Opticording Sphere + Opticording Sphere = Complete Opticording Sphere

A message will appear: "The Key mechanism from the broken device is still in perfect condition and completes your opticording sphere."

Opticompass Sphere Part II

Now you have to travel to Krailos, where using the sphere will lead you east from town, to a place with dragon bones. Use a pick on the tile north of the Pile of Bones, here to go into a small cave. The northwest area contains a color puzzle and a corridor behind a stone door. If you remove all light-emitting objects on your character you will see the tiles change colours (Blue - Red - Yellow) as you step on them. Also, in the minimap you will see a certain black dots and lines in a hallway, which is, again, binary code.

The binary code from the Rolled-up Parchment in the egg is °°°°°'''''°'''°° = 0000011111011100 = 2012 in decimal.

Opticording Krailos Minimap

The binary code from the minimap (as shown to the right) in the cave is: 00001011 and 00001111 = 11 and 15 in decimal.

Based on this, we have a date: 15/11/12.

Check the Tibia news archive for this date and you should find a teaser concerned with the latest revamp of Venore. Open the first animated gif image you come across and you should notice a flashing frame that is very hard to see. Once you manage to freeze that frame, it will show a 5x5 color pattern made with blue, red, and yellow flowers. This is the answer to the color puzzle. The easiest way is to start at the south and then work to the north. Remember that the tiles have a timer and will be switched into default tiles after waiting for too long, so you got to hurry a bit. When you complete the puzzle will you get teleported into the room ("Before you get a chance to react, you find yourself at the other side of a solid wall in the midst of a dark tunnel."). If you want to enter the room again after exiting, you don't have to do the entire puzzle again: just use the Stone Wall (Draft) that is adjacent to the hallway.

Once inside you will find an Opticorder Analyser. Click on the Analyser, having in your Backpack the Complete Opticording Sphere. You will recieve the message "The device fits. A lock clicks, the strange thing starts rumbling and then grinds to a halt faster than you can say 'magic'." and the Analyser would turn into Opticorder Analyser (Activated).

An Observer Eye

Note: You will need a melee weapon during this mission, don't forget to bring one! You should also bring your Opticording Sphere since it's most likely required, even though this was not tested yet.

This part takes place on the Halls of Hope, and can only be done by a team of 2 players. For instructions on how to gain access to the gates, check the Forgotten Knowledge Quest. Go into the Energy Portal and go to the center of the room, here. To pass the wall, you need a password.

Opticorder Analyser Frames

The position of the pins represent binary code that reveal the password.

This password is displayed when the Opticorder Analyser in the Krailos forge is activated. Each one of its frames (with the exception of the last) has a different combination of pins in the up and down position, as shown to the right. Again, these are binary codes, every two frames representing 8 digits that correspond to a character in the UTF-8 character set:
01010000
01001100
01001110
01010011
01010100
01010010
01000100
01010010

Using the same website as before, this can be converted into text to find the password PLNSTRDR. Say it in the Local Chat or NPCs Channel and you'll be teleported to another room one floor down.

In order to get to the next room, you'll need to pull a lever. To reach the lever, one player must enter the door to the west (with the water) and step on the Embedded Emerald floor while the other enters the east door (the control chamber) and steps on the Embedded Topaz floor. In order to move through the platforms, the player in control chamber must make movements on the ornamented floor, including diagonals. The movements made by this player will be reflected on the player on the other side. The platforms will sink and rise randomly, so the player giving the commands must pay attention to their movements. It's possible to stand on a Platform Rising From Water and on a Platform Sinking Into Water, but you'll fall into the water if you step on a Platform Under Water (You slip and fall right into shark infested waters but somehow you manage to escape their razor-sharp teeth. Lucky!). This way, one character must guide the other without letting him fall into the water. If this happens, the character moving on the platforms will be sent outside of the room. You have 5 minutes to do this before being teleported out, but you can try it again as many times as you need.

As soon as the lever is pulled, both players will be teleported to the room with An Observer Eye.

Opticording Sphere Quest An Observer Eye

Be careful: An Observer Eye deals a lot of damage and you shouldn't fight it just yet. First, you need to cut the cord that powers it. To do so, move around the room slowly, protecting yourself from the eye using Magic Walls. After reaching the end of the room, use a melee weapon to break the wall. When inside, use the Opticording Analyzer, a sphere will appear on top of it and the cord will be cut. You can now kill An Observer Eye, but do not get close to it since its beam spell hits up to 5000 (a team with 2 knights probably won't be able to kill it in time). Special Summons are also not recommended because they can get close to An Observer Eye, triggering its beam attack.

After killing An Observer Eye you will loot a Lightsphere. Currently its use is not known. Be careful when leaving, you'll be sent to a room with 5 or more servants.

Dolis - The Last Planegazer

A new Forge room was discovered under the Gnome Deep Hub. You can access it by entering the Gnomus' tasks area and then going to the Lost Ruin, here. There will be one Skull Pillar and one Pillar Vine. Use them once each to be sent to the forge.

Inside the forge, you'll find an Opticorder Rectifier and Blue Spectacles inside a chest just next to it. You can also read about the experiences of one the planegazers in Diary of Luis (Book). When using the Blue Spectacles near the crops, you'll have a glimpse of a ghost.

Go to all other Forges and use the Spectales in them to see their respective ghosts:

After using the Blue Spectacles inside all Forges, go back to the one in the Gnome Deep Hub. You will now be able to use the Opticorder Rectifier and an Energy Gate will appear. Enter it to access the Headquarters of the Planegazers.

The very moment you place the opticorder into the rectifier a beam of light emerges to create a gate directly across the room.

You will find many Ghosts of Planegazers here. They are very hard to kill alone and don't pose much of a threat, so don't bother trying to kill them. They will attack you from a distance but you can keep them away using Fire Bombs and Fire Walls. You now must gather 3 Vocal Keys to be able to enter the Chamber of Reflections. Find the 3 NPCs on the south-east part of the map: Yielothax, Glimpse of Allusion and WOX. You must greet them using the known password PLNSTRDR.

  • The Yielothax, will give you a riddle: ...THE THING ... WAS ASKED EIGHT AND SHAPED FIVE WITH HIS MOUTH... THE THING WAS THEN ASKED SIXTEEN AND SHAPED SEVEN... I ASK YOU SEVEN. The answer is the number of characters in the word: eight has five characters, sixteen has seven characters, and seven has five characters as well, which is the answer;
  • The Glimpse of Allusion will ask you a series of questions about an Edron traveller. The answers can be found in a room on the northern part of the map, called The Travelling Savant (Book). The correct answers you must say are: Fiehonja, Tin Key and Food Crate.
  • Finally, you must talk to WOX using Jekhr, the Deeplings' language. He will ask JEH GOUTHN JARKH. UM DIVIDE J. UT JE JUL KU LH. GONN EN NA? (The surface come in peace. And we let him stay. What are you?). Tell him you are Buhel, a visitor. (This dialog can also be found in a book in the Fiehonja Library).

After talking to the 3 NPCs and gathering their Vocal Keys, you can access the Chamber of Reflections. You can enter the chamber with a team of up to 5 players. Once inside, you have to kill 5 bosses, one by one:

The Last Planegazer drops The Cube. This fight can be repeated every 7 days.

Transcripts

Ab'Dendriel, at Mysterious Ornate Chest (NPC)

Transcripts missing.

Dwarf Mines, at Opticorder Forge (NPC)

Player: hi
Opticorder Forge: State the meaning of walls VB and VC of testimony.
Player: isolated cradles
Opticorder Forge: Accepted. Forge activated.


Ab'Dendriel, back to Mysterious Ornate Chest (NPC)

Player: hi
Mysterious Ornate Chest: State the meaning of the first five walls of testimony.
Player: marionettes
Mysterious Ornate Chest: Accepted.


Dolis - The Last Planegazer

Player: PLNSTRDR
Yielothax: THERE IS SOMETHING I CANNOT FATHOM. HOW DOES THE ENERGY VORTEX WORK. I AM TRAPPED IN THIS COLD DIMENSION BECAUSE OF IT. THEN I OBSERVED AND AND AN IDEA EMERGED. ...
Yielothax: I GAZED AT A THING AT THE ENERGY POOL ON THIS LEVEL. THE THING RESEMBLED SOMETHING LIKE YOU AND WAS ASKED 'EIGHT' AND SHAPED 'FIVE' WITH HIS MOUTH LIKE YOU DO. THE THING WAS THEN ASKED 'SIXTEEN' AND SHAPED 'SEVEN'. ...
Yielothax: I ASK YOU 'SEVEN'. IF YOU KNOW THE ANSWER, I WILL MANIPULATE THE ENERGY VORTEX WHICH WILL FREE YOU AND ME.
Player: five
Yielothax: YOU MUST BE RIGHT. THE VORTEX REACTS. YET IT DOES NOT FREE ME. ...
Yielothax: I AM DISAPPOINTED. ...
Yielothax: YOU. USE THE FREEDOM YOU JUST WON AND AVOID A FATE LIKE MINE. FIND THE CAUSE OF THIS FOR SWIFT RETALIATION.


Player: PLNSTRDR
Glimpse of Allusion: There's a device in Roshamuul, the dreamcatcher, I receive... fragments of dreams from it. I am looking for something. If you help me, I will help you in return. ...
Glimpse of Allusion: A wise man resides in Edron. Before he dedicated his life to science, he travelled the world. I received vivid fragments of his dreams. ...
Glimpse of Allusion: I need to know where his third journey lead him, which artefact he obtained there and why he was able to do so. Are you prepared?
Player: yes
Glimpse of Allusion: Where did he travel to on his third journey?
Player: Fiehonja
Glimpse of Allusion: I see. What die he aquire there?
Player: Tin Key
Glimpse of Allusion: A key, I understand. How did he aquire it?
Player: Food Crate
Glimpse of Allusion: You have travelled far and are knowledgeable. You helped me more than you could possibly imagine. The psychic lock of the energy gate on this floor can now be breached. I wish you well in your quest.


Player: PLNSTRDR
WOX: J-T 8OCLT'' J^BXT CW )|>|)- J°. CL J- JC( XC (T° 8O'''' -'' ''^°
Player: buhel
WOX: 8OCLT'' ''^CW]| VCBO'' VBOX°