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You see Omruc
  • Now chhhou shhhee me ... Now chhhou don't.
  • Chhhhou are marked ashhh my prey.
  • Psssst, I am over chhhere.
  • Catchhhh me if chhhou can.
  • Die!

Notes

Omruc was sentenced to be locked away, after his part in the conspiracies against the pharaoh, Arkhotep.

Abilities

Melee (0-116+; poisons you up to 3 Hitpoints per turn), Arrows (0-500), Poison Arrows (100-500), Burst Shot (100-500), Summons up to 4 Stalkers, Paralyze, Invisibility, Self-Healing.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
0%
Holy Dazzled Icon Big
110%
Ice Freezing Icon Big
105%
Fire Burning Icon Big
80%
Energy Electrified Icon Big
105%
Earth Poisoned Icon Big
80%

Location

Peninsula Tomb.

Behaviour

Malicious, will make all efforts to destroy intruders.

Strategy

He keeps distance from players and attacks with distance weapons. Make sure to GFB the stalkers every now and then, because they will heavily break your shielding. Firebombing him may also prove useful, as he will unlikely change his position and mages will know where to aim runes when he becomes invisible. He is guarded by 2 stalkers, 6 magicthrowers and 6 shredderthrowers.

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