Property Value
Combat Properties
Health 4300
Experience 2950
Armor 60
Est. Max Dmg 1619+ (2019+ with summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Omruc
Classification Pharaohs
Spawn Type
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Holy 110%
Death 0%
Fire 80%
Energy 105%
Ice 105%
Earth 80%
Drown 100%
Life Drain 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through
Other Properties
Version 7.3
August 11, 2004
Status Active
You see Omruc.
  • Now chhhou shhhee me ... Now chhhou don't.
  • Chhhhou are marked ashhh my prey.
  • Psssst, I am over chhhere.
  • Catchhhh me if chhhou can.
  • Die!


Omruc was sentenced to be locked away, after his part in the conspiracies against the pharaoh, Arkhotep.


Melee (0-116+; poisons you up to 3 Hitpoints per turn), Arrows (0-500), Poison Arrows (100-500), Burst Shot (100-500), Summons up to 4 Stalkers, Paralyze, Invisibility, Self-Healing.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Peninsula Tomb.


Malicious, will make all efforts to destroy intruders.


He keeps distance from players and attacks with distance weapons. Make sure to GFB the stalkers every now and then, because they will heavily break your shielding. Firebombing him may also prove useful, as he will unlikely change his position and mages will know where to aim runes when he becomes invisible. He is guarded by 2 stalkers, 6 magicthrowers and 6 shredderthrowers.

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