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Properties

Property Value
Combat Properties
Health 1400
Experience 950
Armor 30
Est. Max Dmg 400+
Summon (not possible)
Convince (not possible)
General Properties
Name Ogre Savage
Classification Giants
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 50%
Death 90%
Fire 80%
Energy 115%
Ice 80%
Earth 0%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 10.90
December 8, 2015
Status Active
Help
Ogre Savage
You see an ogre savage.
  • You tasty!
  • Must! Chop! Food! Raahh!
  • UGGA UGGA!!

Notes

Ogres are large, downright monstrous in appearance, considerably dwarfing even tall orcs. They have a plump, corpulent body, chunky hands and feet and a small, seemingly neckless head. An average adult ogre stands over twelve feet tall, and his waist circumference is almost the half of his height. Most ogres are bald and only rarely have facial hair. They use wooden clubs as weapons, banded, studded or spiked with iron; but stone hatchets or fork-like weapons are also common. While missile combat with bows or crossbows is too difficult for them, they are good at throwing heavy things, particularly boulders. They mature more quickly than humans, reaching adulthood at the age of twelve.

Ogres live in tribes that inhabit the steppe and grassland of Krailos, for the most part dwelling in big leather tents or stone huts, though some ogre tribes still have nomadic tendencies. Leader of a tribe is usually the strongest male ogre. The chieftain is supported by an ogre-shaman. If the shaman is female, the two are often, but not necessarily, a couple. The chieftain is responsible for all decisions concerning the hunt and martial matters while the shaman is responsible for all affairs spiritual and social.

Although the ogres are a warlike, often brutal people, they are mostly interested in good food rather than in anything else. Ogres worship the Great Hunger, a kind of spirit being they believe will eat up the entire world if not fed regularly. Therefore they often perform rites of sacrifice (of food and of living creatures) to feed this entity.

Most male ogres come in two varieties, brutes and savages. Their main task is to fight for the clan or to scout the steppe for something edible. Ogre savages favour fang-like weapons, like short swords made of stone, axes of crude iron or clubs carved out of animal horn. No less dangerous than the brutes, most ogre savages prefer weapons with an edge or blade over a club - the better to slice their enemy's belly or to bleed and weaken their fleeing prey. They love to mince their food, and taunt enemies with war cries that hint at the meashed meal the foe will be turned into.

Ogre Savage Artwork

Abilities

Melee (0-300), Haste, a big AoE (0-5 Bleeding), Explosion (0-102+), Whirlwind Throw (0-100+)

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    -50%
  • Death
    -10%
  • Fire
    -20%
  • Energy
    +15%
  • Ice
    -20%
  • Earth
    -100%

Location

Krailos.

Behaviour

Fight in close combat. An ogre savage never retreats.

Strategy

Simply kill it, make use of its weakness to Energy Damage.

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