Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
1000 |
Experience ![]() |
800 |
Armor ![]() |
40 |
Est. Max Dmg | 500+ |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Ogre Brute |
Classification | Giants |
Bestiary Class | Giant |
Bestiary Level | ![]() ![]() ![]() |
Spawn Type | |
Illusionable | ✓ |
Pushable | ✗ |
Pushes | ✓ |
Elemental Properties | |
Physical | 80% |
Holy | 80% |
Death | 90% |
Fire | 80% |
Energy | 115% |
Ice | 80% |
Earth | 0% |
Drown | 100% |
Life Drain | 100% |
Heal | 100% |
Immunity Properties | |
Paralysable | ✗ |
Senses Invis. | ✓ |
Behavioural Properties | |
Runs at | (does not run) |
Walks around | Energy Fire |
Walks through | Poison |
Other Properties | |
Version | 10.90 December 8, 2015 |
Status | Active |
Help |
Notes
Ogres are large, downright monstrous in appearance, considerably dwarfing even tall orcs. They have a plump, corpulent body, chunky hands and feet and a small, seemingly neckless head. An average adult ogre stands over twelve feet tall, and his waist circumference is almost the half of his height. Most ogres are bald and only rarely have facial hair. They use wooden clubs as weapons, banded, studded or spiked with iron; but stone hatchets or fork-like weapons are also common. While missile combat with bows or crossbows is too difficult for them, they are good at throwing heavy things, particularly boulders. They mature more quickly than humans, reaching adulthood at the age of twelve.Ogres live in tribes that inhabit the steppe and grassland of Krailos, for the most part dwelling in big leather tents or stone huts, though some ogre tribes still have nomadic tendencies. Leader of a tribe is usually the strongest male ogre. The chieftain is supported by an ogre-shaman. If the shaman is female, the two are often, but not necessarily, a couple. The chieftain is responsible for all decisions concerning the hunt and martial matters while the shaman is responsible for all affairs spiritual and social.
Although the ogres are a warlike, often brutal people, they are mostly interested in good food rather than in anything else. Ogres worship the Great Hunger, a kind of spirit being they believe will eat up the entire world if not fed regularly. Therefore they often perform rites of sacrifice (of food and of living creatures) to feed this entity.
Most male ogres come in two varieties, brutes and savages. Their main task is to fight for the clan or to scout the steppe for something edible. Ogre brutes specialise in hurling boulders and brute force, punching and crushing their enemy with their enormous body weight. Sometimes, however, they may also carry a single large club or heavy axe for emphasis.
Abilities
Melee (0-400), Boulder Explosion (0-100?) Paralyze, small wave of Drunkenness
Damage Taken From Elements
-
Physical-20%
-
Holy-20%
-
Death-10%
-
Fire-20%
-
Energy+15%
-
Ice-20%
-
Earth-100%
Location
Behaviour
Fights in close combat. An ogre brute never retreats.
Strategy
It is weak to Energy Damage, if you are a mage you can use energy type attacks.
Loot
- 0-104× Gold Coin
- 0-2× Meat
- 0-5× Cookie
- 0-4× Small Stone
- Battle Stone
- Rusty Helmet (Semi-Rare)
- Ogre Nose Ring
- Ogre Ear Stud
- Skull Fetish
- Power Ring
- Club Ring
- Strong Health Potion
- Small Ruby
- White Pearl
- 0-2× Opal
- Ogre Klubba
- Ancient Stone
- Pot
- 0-2× Onyx Chip
- Bonebreaker
- Shamanic Mask
- Butcher's Axe (very rare)