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Necromancer

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Properties

Property Value
Combat Properties
Health 580
Experience 580
Est. Max Dmg 260+ (580 with summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Necromancer
Classification Necromancers
Spawn Type
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 105%
Holy 105%
Death 50%
Fire 105%
Energy 80%
Ice 100%
Earth 0%
Drown 0%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Walks around Energy
Fire
Walks through Poison
Other Properties
Version Unknown.
Status Active
Help
Necromancer
You see a necromancer.
  • Taste the sweetness of death!
  • Your corpse will be mine.

Notes

Necromancers are powerful magicians who pursue studies on undead creatures in the haunted ruins of Drefia on Darama.Nobody knows what they intend to use their perilous knowledge for and which dreadful secrets they already have discovered, but adventurers, who have managed to escape from their realm, report that they are able to summon several kinds of undead creatures like skeletons, ghouls, and mummies. They can heal themselves and they know how to drain life energy off their opponents. Although they are quite strong fighters, they prefer distance fighting, namely shooting magic missiles and letting their summoned servants fight for them.

Necromancers have really valuable items in their loot: Boots of Haste, Noble Axes and Skull Staffs. They have a weak defense so even knights are able to kill them with a litte limitation: their Death Hit works only if you stand next to them.

Abilities

Melee (0-80) Poisons you for 0-8 hp/turn, Death Hit (10-120), Stalagmite (20-120), Self Healing (fast, 50-80), Summons up to 2 Ghouls or Ghosts or Mummies.

Damage Taken From Elements

  • Physical
    Damage Icons
    +5%
  • Holy
    Damage Icons
    +5%
  • Death
    Damage Icons
    -50%
  • Fire
    Damage Icons
    +5%
  • Energy
    Damage Icons
    -20%
  • Ice
    Damage Icons
    +0%
  • Earth
    Damage Icons
    -100%

Behavior

Necromancers distance themselves from their opponent, shoot a distance poison attack and summon undead creatures. They shoot less on you if you stand on distance than if you stand close.

Strategy

The most cost-effective way to hunt Necromancers by soloing is for knights and paladins to be of level 60+, for mages it is of level 40+.
Mages: The best way to attack them using fire or ice spells, perhaps using runes like GFB and avalanche to help kill their summons. Lower level mages can summon demon skeletons, as it is much safer to make the Necromancer target them. While killing a few Necromancers at once, you should be careful, as they can surround fairly quickly with summons and while hitting you from distance.
Higher level Mages need only hunt these by using Strong Mana Potions, as you'll only need to use Flame Strike and exura. But be careful, if you run into a spawn with 2-3 necros they can still easily trap you with their summons and that could result in a lot of mana being wasted. Try to stand still and use Fire Wave since they will keep exactly 4 sqm distance from you which makes it easy to defeat up to 5 necros with a few waves.

Knights of approximately level 70+ can easily hunt these creatures after the Summer Update 2007. Just run up to them and melee them using exura ico and Soft Boots, you will need very little Strong Health Potions or Great Health Potions like this.

Paladins can also use this strategy to kill Necromancers, except that they have to stay at a distance and maybe run around to avoid being hit by it's summons.

Loot

(Loot Statistics)

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