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Mutated Tiger 1100 Hit points 750 Experience points per kill
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| Summon/Convince: |
--/-- (Illusionable) |
| Abilities: |
Melee (0-145), Scratch Wave (energy wave's size, 5 SQM long, 3 SQM wide, looks like yellow spark) (0-200), Invisible for 2 seconds, Self-Healing. |
| Pushable: |
? |
| Push Objects: |
? |
| Walks around: |
None. |
| Est. Max. Damage: |
275~ hp per turn |
| Immune To: |
Invisibility, Paralysis |
| Strong To: |
Fire (-20%), Energy (-20%), Ice (-20%), Earth (-80%) |
| Neutral To: |
Physical, Holy, Drown?, Life Drain? |
| Weak To: |
Death (+5%) |
| Sounds: |
"GRAAARRRRRR"; "CHHHHHHHHHHH". |
| Behavior: |
Mutated Tigers run away at low health.
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| Field Notes: |
Be weary that these creatures use invisible frequently, so you may run into more than you think when approaching them. Despite staying invisible for a short amount of time, if grouped, their combos can bring down even decent skilled players. |
| Location: |
Alchemist Quarter, Arena and Zoo Quarter (Inside with other mutated creatures), Muggy Plains, Souleater Mountains and Northern Zao Plantations. |
| Strategy: |
Treat them like a dragon and watch out for the waves. They are pretty easy.
Knights: Should move in fast before their waves can do damage to you, and make sure you retarget it once it has become visible. Try to avoid two or more as their waves become harder to evade due to creature placement. |
Loot:
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0-105 gp, Life Ring, 0-2 Meat, Sabretooth, Striped Fur, Strong Health Potion, Glorious Axe (rare), Silky Tapestry (rare), Angelic Axe (very rare), Guardian Shield (very rare). (Loot Statistics) |
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