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This creature is in the Mammals class. Mutated Tiger
1100 Hit points
750 Experience points per kill
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| Summon/Convince: |
--/-- (Illusionable) |
| Abilities: |
Melee (0-145), Scratch Wave (energy wave's size, 5 SQM long, 3 SQM wide, looks like yellow spark) (0-130~), Invisible for 2 seconds, Self-Healing. |
| Est. Max. Damage: |
275~ hp per turn |
| Immune To: |
Invisibility, Paralysis |
| Strong To: |
Fire (-20%), Energy (-20%), Ice (-20%), Earth (-80%) |
| Neutral To: |
Physical, Holy, Drown?, Life Drain? |
| Weak To: |
Death (+5%) |
| Sounds: |
"GRAAARRRRRR"; "CHHHHHHHHHHH". |
| Behavior: |
Mutated Tigers run away at low health. |
| Field Notes: |
None. |
| Location: |
Alchemist Quarter, Arena and Zoo Quarter (Inside with other mutated creatures). |
| Strategy: |
Treat them like a dragon and watch out for the waves. They are pretty easy. When there are 2, try to make them face each other so they hurt each other with the waves. Use the same strategy when fighting one with a Bog Raider. |
| Loot: |
0-96 gp, 0-2 Ham, 0-4 Meat, Steel Shield, Sabretooth (semi-rare), Striped Fur (semi-rare), Life Ring (semi-rare), Strong Health Potion (rare), Silky Tapestry (rare), Glorious Axe (very rare), Guardian Shield (very rare), Angelic Axe (very rare). (Create loot statistics) |
See also: Creatures.
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