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Mutated Rat

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Properties

Property Value
Combat Properties
Health 550
Experience 450
Est. Max Dmg 305
Summon (not possible)
Convince (not possible)
General Properties
Name Mutated Rat
Classification Mutated Mammals
Glires
Spawn Type
Illusionable
Pushable
Pushes
Resistance Properties
Physical 100%
Holy 90%
Death 0%
Fire 110%
Energy 100%
Ice 100%
Earth 0%
Drown 0%
Life Drain 0%
Immunity Properties
Paralysable
Senses Invis.
Behavioral Properties
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 8.4
December 10, 2008
Status Active
Help
Mutated Rat
You see Mutated Rat.
  • Grrrrrrrrrrrrrr!
  • Fcccccchhhhhh

Notes

They are similar to Bonebeasts, but a bit weaker. Added in the Christmas Update 2008.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 400 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Esmeralda.
Spoiler ends here.

Abilities

Melee (0-155) poisons you 5 hp/turn, Poison Shot (45-85), Poisoning Beam poisons you starting at 5 hp/turn, Poisoning Berserk poisons you starting at 4 hp/turn, Paralyze, Life Drain Berserk (0-70), Self-Healing (weak).

Resistances

  • Physical Physical Damage Icon
    +0%
  • Holy Holy Damage Icon
    -10%
  • Death Cursed Icon
    -100%
  • Fire Burned Icon
    +10%
  • Energy Electrified Icon
    +0%
  • Ice Freezing Icon
    +0%
  • Earth Poisoned Icon
    -100%
  • Drown Drowning Icon
    -100%
  • Life drain Life Drain Icon
    -100%

Behavior

Fights to death, paralyzing more often if you keep distance. Moves and kills weaker monsters.

Strategy

Paladins: These can be soloed easily at level 50+ with 75+ distance. Try to run around to avoid their melee, as they can hit pretty hard.
Knights: Try to face only one at a time by "dancing" around, using obstacles and other monsters to your advantage. Easy monster at level 65, but in order to do the Mutated Rat task and don't waste, it is recommended at least level 75 with 80/80 skills and good equipment.
Mages: At level 50 you can just use Flame Strike and occassionally Exura if you are paralyzed. You can also try at level 40 or even less, but heal as soon as your HP gets below 300, it can be pretty risky. Druid should use Northwind Rod or Hailstorm Rod and Flame Strike to get them down fast.

Loot

(Loot Statistics)

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