Mutated Rat

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This creature is in the Mammals class, Mutated Mammals /Glires subclass.
8.4 (December 10, 2008)
See also: Creatures
Mutated Rat Mutated Rat
550 Hit points
450 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-155) poisons you 5 hp/turn, Poison Shot (45-85), Poisoning Beam poisons you starting at 5 hp/turn, Poisoning Berserk poisons you starting at 4 hp/turn, Paralyze, Life Drain Berserk (0-70), Self-Healing (weak).
Pushable: ?
Push Objects: ?
Walks around: FireEnergy
Est. Max. Damage: 305 hp per turn
Immune To: Death, Earth, Drown, Life Drain, Invisibility, Paralysis, Drunkenness
Strong To: Holy (-10%)
Neutral To: Physical, Energy, Ice
Weak To: Fire (+10%)
Sounds: "Grrrrrrrrrrrrrr!"; "Fcccccchhhhhh".
Behavior: Fights to death, paralyzing more often if you keep distance. Moves and kills weaker monsters.
Field Notes: They are similar to Bonebeasts, but a bit weaker. Added in the Christmas Update 2008.
Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 400 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Esmeralda.
Spoiler ends here.
Location: Alchemist Quarter, Arena and Zoo Quarter (Inside the arena with other mutated creatures), Razzachai, Vampire Castle on Vengoth, Robson's Isle, Mushroom Gardens, Souleater Mountains, Northern Zao Plantations, Middle Spike.
Strategy: Paladins: These can be soloed easily at level 50+ with 75+ distance. Try to run around to avoid their melee, as they can hit pretty hard.
Knights: Try to face only one at a time by "dancing" around, using obstacles and other monsters to your advantage. Easy monster at level 65, but in order to do the Mutated Rat task and don't waste, it is recommended at least level 75 with 80/80 skills and good equipment.
Mages: At level 50 you can just use Flame Strike and occassionally Exura if you are paralyzed. You can also try at level 40 or even less, but heal as soon as your HP gets below 300, it can be pretty risky. Druid should use Northwind Rod or Hailstorm Rod and Flame Strike to get them down fast.
0-130 gp, Skull, Stone Herb (semi-rare), Mutated Rat Tail (semi-rare), Plate Shield (semi-rare), Halberd (semi-rare), Green Mushroom (rare), Mouldy Cheese (rare), Health Potion (rare), Stealth Ring (rare), Spellbook of Enlightenment (very rare), Tower Shield (extremely rare). (Loot Statistics)

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