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This creature is in the Mammals class. Mutated Rat
550 Hit points
450 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-175) poisons you 5 hp/turn, Poison Shot (45-85), Poisoning Beam poisons you starting at 5 hp/turn, Poisoning Berserk poisons you starting at 4 hp/turn, Paralyze, Life Drain Berserk (0-70), Self-Healing. |
| Est. Max. Damage: |
305 hp per turn |
| Immune To: |
Death, Earth, Drown, Life Drain, Invisibility, Paralysis, Drunkenness |
| Strong To: |
Holy (-10%) |
| Neutral To: |
Physical, Energy, Ice |
| Weak To: |
Fire (+10%) |
| Sounds: |
"Grrrrrrrrrrrrrr!"; "Fcccccchhhhhh". |
| Behavior: |
Fights to death, paralyzing more often if you keep distance. Moves and kills weaker monsters. |
| Field Notes: |
They are similar to Bonebeasts, but a bit weaker. Added in the Christmas Update 2008. |
| Location: |
Alchemist Quarter, Arena and Zoo Quarter (Inside the arena with other mutated creatures), Vampire Castle on Vengoth. |
| Strategy: |
Paladins: These can be soloed easily at level 35 with 70+ distance. Try to run around to avoid their melee, as they can hit pretty hard. Knights: Try to face only one at a time by "dancing" around, using obstacles and other monsters to your advantage. Easy monster at level 65. Mages: At level 50 you can just use Flame Strike and occassionally Exura if you are paralyzed. You can also try at level 40 or even less, but heal as soon as your HP gets below 300, it can be pretty risky. |
| Loot: |
0-130 gp, Skull, Moldy Cheese, Stone Herb, Green Mushroom, Plate Shield, Halberd, Health Potion (semi rare), Stealth Ring (rare), Spellbook of Enlightenment (very rare), Tower Shield (very rare). (Loot Statistics) |
See also: Creatures.
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