|Est. Max Dmg||305|
December 10, 2008
Melee (0-155) poisons you 5 hp/turn, Poison Shot (45-85), Poisoning Beam poisons you starting at 5 hp/turn, Poisoning Berserk poisons you starting at 4 hp/turn, Paralyze, Life Drain Berserk (0-70), Self-Healing (weak).
Alchemist Quarter, Arena and Zoo Quarter (Inside the arena with other mutated creatures), Razzachai, Vampire Castle on Vengoth, Robson's Isle, Mushroom Gardens, Souleater Mountains, Northern Zao Plantations, Middle Spike.
Fights to death, paralyzing more often if you keep distance. Moves and kills weaker monsters.
Paladins: These can be soloed easily at level 50+ with 75+ distance. Try to run around to avoid their melee, as they can hit pretty hard.
Knights: Try to face only one at a time by "dancing" around, using obstacles and other monsters to your advantage. Easy monster at level 65, but in order to do the Mutated Rat task and don't waste, it is recommended at least level 75 with 80/80 skills and good equipment.
Mages: At level 50 you can just use Flame Strike and occassionally Exura if you are paralyzed. You can also try at level 40 or even less, but heal as soon as your HP gets below 300, it can be pretty risky. Druid should use Northwind Rod or Hailstorm Rod and Flame Strike to get them down fast.