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Mutated Human
240 Hit points
150 Experience points per kill
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| Summon/Convince: |
--/-- (Illusionable) |
| Abilities: |
Melee (0-90) poisons you 3 hp/turn, Earth Strike poisons you up to 14 hp/turn, Death Wave (50-60), Paralyze. |
| Est. Max. Damage: |
164 hp per turn |
| Immune To: |
Death, Earth, Drown, Life Drain, Invisibility, Paralysis |
| Strong To: |
Ice (-20%) |
| Neutral To: |
Physical, Fire, Energy |
| Weak To: |
Holy (+25%) |
| Sounds: |
"Take that creature off my back!! I can feel it!"; "HEEEEEEEEEELP!"; "You will be the next infected one... GRAAAAAAAAARRR!"; "Science... is a curse."; "Run as fast as you can."; "Oh by the gods! What is this... aaaaaargh!". |
| Behavior: |
Mutated Humans fight until death and can not be pushed. |
| Field Notes: |
Added in the Christmas Update 2008. |
| Location: |
The Alchemist Quarter and Factory Quarter (Yalahar). |
| Strategy: |
Standing diagonal won't help you avoid it's wave because it's very wide (counting from caster it's 3, 5 and 7 sqm). However diagonal position is useful to not get hit by earth strike which poisons you heavily.
Paladins: Run and shoot, they do not have very high defense and can be killed quickly by any paladin with 65+ distance skill. They are similar to Cyclops with the addition of poison damage and poison wave attacks.
Knights: Just close in on them and use melee. If you are hunting them, you have to expect becoming poisoned many times, therefore, using Exana pox is a waste of mana. Avoid packs of 5 or more. They bring your hitpoints down quickly.
Mages: just use flame strike, being careful not to run into bigger respawns, otherwise they can be dangerous. |
| Loot: |
0-130 gp, 0-3 Worm, Fishbone, Short Sword, Studded Armor, Brass Helmet (semi rare), Cheese (semi rare), Scale Armor (semi rare), Strange Talisman (semi rare), Sword (semi rare), Rusty Armor (Common) (semi rare), Peanut (rare), Fern (very rare), Silver Amulet (very rare). (Loot Statistics) |
See also: Creatures.
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