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This creature is in the The Undead class, Undead Humanoids subclass.
See also: Creatures
Mummy Mummy
240 Hit points
150 Experience points per kill
Summon/Convince: --/-- (Illusionable)
Abilities: Melee (0-85) it Poisons (starting at 1 to 4 damage per turn), Death Hit (30-40), Paralyze (Reduces 53-113 speed levels).
Pushable: ?
Push Objects: ?
Walks around: FireEnergy
Est. Max. Damage: 129 hp per turn
Immune To: Death, Earth, Drown, Life Drain, Invisibility, Paralysis
Strong To: Ice (-20%)
Neutral To: Physical, Fire, Energy
Weak To: Holy (+25%)
Sounds: "I will ssswallow your sssoul!"; "Mort ulhegh dakh visss."; "Flesssh to dussst!"; "I will tassste life again!"; "Ahkahra exura belil mort!"; "Yohag Sssetham!".
Behavior: Mummies fight until death.
Field Notes: Be careful as a low level because they can use quite heavy paralyze sometimes. Mummies are worth the trouble though because of their relatively good loot.
Location: Drefia, Darama's Dark Pyramid, Draconia, Mount Sternum Undead Cave, Green Claw Swamp, Venore Amazon Camp underground, Helheim, Upper Spike, all Tombs, Dark Cathedral, Lion's Rock.
Strategy: A good strategy for distance fighters hunting this monster (druids, sorcerers, or paladins) is this: If you are paralyzed, and can still move about as fast as the mummy, continue running it until either the paralyze wears off or it paralyzes you again. One exura will cancel out all paralysis. However, obstructions or lag can result in the mummy catching up and attacking the player. GFBs and explosions are useful in case of a tight situation.
0-80 gp, Flask of Embalming Fluid, Gauze Bandage, Magic Light Wand, Strange Talisman, 0-3 Worms, Silver Brooch (semi-rare), Black Pearl (rare), Crystal Ring (rare), Yellow Piece of Cloth (rare), Black Shield (very rare), Poison Dagger (very rare), Silver Amulet (very rare), Mini Mummy (extremely rare). (Loot Statistics)

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