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Properties

Property Value
Combat Properties
Health 240
Experience 200
Speed 120
Armor 25
Est. Max Dmg 130
Summon 600 mana
Convince (not possible)
General Properties
Name Monk
Classification Monks
Spawn Type Regular
Raid
Illusionable
Pushable
Pushes
Elemental Properties
Physical 110%
Holy 50%
Death 50%
Fire 100%
Energy 100%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 6.2
June 10, 2001
Status Active
Help
Monk
You see a monk.
  • Repent Heretic!
  • A prayer to the almighty one!
  • I will punish the sinners!

Notes

In ancient times, long before Edron has been re-discovered, some Monks, followers of the evil god Zathroth, founded a monastery in the dungeons deep below the surface. They are not well disposed towards the explorers that are now coming there, and will attack every intruder fiercely. They are skilled fist fighters and can heal themselves.

Mystical creatures, they heal themselves about every 10 seconds, which makes them great as summons. They move items in their way. Commonly used for training of knights and paladins. This is one of two monsters that can be summoned but not convinced (if you exclude summonable poisonous creatures and the Juvenile Cyclops). The other one is the Gozzler. They can also be summoned by the Man in the Cave.

Abilities

Melee (0-130), Self-Healing (30-50), Haste

Damage Taken From Elements

  • Physical
    Damage Icons
    +10%
  • Holy
    Damage Icons
    -50%
  • Death
    Damage Icons
    -50%
  • Fire
    Damage Icons
    +0%
  • Energy
    Damage Icons
    +0%
  • Ice
    Damage Icons
    +0%
  • Earth
    Damage Icons
    +0%

Behaviour

Monks chase the enemy until death.

Strategy

Something important while killing Monks is the time. You have to attack as fast as possible or they will heal themselves and you will need to use more Arrows/Runes or in the case of Knights you will receive more damage and maybe use more healing potions or spells. Quite high defense, so low skilled knights with one-handed weapons should stay away from these, as they will heal faster than you will damage them. If necessary to kill, consider using runes.

Loot

(Loot Statistics)

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