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You see a monk
  • Repent Heretic!
  • A prayer to the almighty one!
  • I will punish the sinners!

Notes

In ancient times, long before Edron has been re-discovered, some Monks, followers of the evil god Zathroth, founded a monastery in the dungeons deep below the surface. They are not well disposed towards the explorers that are now coming there, and will attack every intruder fiercely. They are skilled fist fighters and can heal themselves.

Mystical creatures, they heal themselves about every 10 seconds, which makes them great as summons. They move items in their way. Commonly used for training of knights and paladins. This is one of two monsters that can be summoned but not convinced (if you exclude summonable poisonous creatures and the Juvenile Cyclops). The other one is the Gozzler. They can also be summoned by the Man in the Cave.

Abilities

Physical Damage Melee (0-130)
⁠,
Healing Self-Healing (30-50)
⁠, .

Damage Taken From Elements

Physical Bestiary Physical Icon Big
105%
Death Cursed Icon Big
50%
Holy Dazzled Icon Big
50%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
100%

Behaviour

Monks chase the enemy until death.

A monk attacks in melee range.

Strategy

Something important while killing Monks is the time. You have to attack as fast as possible or they will heal themselves and you will need to use more Arrows/Runes or in the case of Knights you will receive more damage and maybe use more healing potions or spells. Quite high defense, so low skilled knights with one-handed weapons should stay away from these, as they will heal faster than you will damage them. If necessary to kill, consider using runes.

Loot

(Loot Statistics)

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