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Monk

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This creature is in the Humans class, Monks subclass.
Unknown
See also: Creatures
Monk Monk
240 Hit points
200 Experience points per kill
Summon/Convince: 600/-- (Illusionable)
Abilities: Melee (0-120), Self-Healing (30-50), Haste
Pushable: Cross
Push Objects: Tick
Walks around: FireEnergyPoison
Est. Max. Damage: 120 hp per turn
Immune To: Invisibility
Strong To: Holy (-50%), Death (-50%)
Neutral To: Fire, Energy, Ice, Earth, Drown?, Life Drain?
Weak To: Physical (+10%)
Sounds: "Repent Heretic!"; "A prayer to the almighty one!"; "I will punish the sinners!".
Behavior: Monks chase the enemy until death.
Field Notes: Mystical creatures, they heal themselves about every 10 seconds, which makes them great as summons. They move items in their way. Commonly used for training of knights and paladins. This is one of two monsters that can be summoned but not convinced. The other is Gozzler. They can also be summoned by the Man in the Cave.
Location: Edron Hero Cave, Triangle Tower near Thais, Maze of Lost Souls, Deeper Dark Cathedral, Isle of the Kings, Trade Quarter.
Strategy: Something important while killing Monks is the time. You have to attack as fast as possible or they will heal themselves and you will need to use more Arrows/Runes or in the case of Knights you will receive more damage and maybe use more healing potions or spells. Quite high defense, so low skilled knights with one-handed weapons should stay away from these, as they will heal faster than you will damage them. If necessary to kill, consider using runes.
Loot:
0-18 gp, Bread, Book of Prayers, Ankh (semi-rare), Rope Belt (semi-rare), Scroll (semi-rare), Brown Flask (rare), Lamp (rare), Life Crystal (rare), Safety Pin (rare), Sandals (rare), Staff (rare), Power Ring (extremely rare). (Loot Statistics)
Monks

Boss Monks

         

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