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Minotaur Guard

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image:Minotaur Guard.gif
This creature is  in the Hybrids class.
Minotaur Guard

185 hit points
160 Experience points per kill

Summon/Convince: 550/550 (Creature Illusion is possible)
Abilities: Melee (0-100).
Est. Max. Damage: 100 hp per turn
Immune To: Nothing
Strong Against: Fire Damage (-20%), Holy Damage (-10%).
Weak Against: Ice Damage (+10%), Death Damage.
Sounds: "Kirrl Karrrl!" "Kaplar".
Behavior: Minotaur Guards do not run when in low health. It will kill other creatures and move objects in the way to get to you, so it's useless to block them with weak creatures or objects and shoot from the distance. It sometimes also retargets.
Field Notes: Besides the bosses, Minotaur Guards are the strongest in melee of the Minotaur class.
Location: South of Thais, Mintwallin, Minotaur Pyramid in Darama, Maze of Lost Souls, Folda Hidden Cave, Cyclopolis, Edron Hero Cave, Elven Bane underground, Plains of Havoc, Kazordoon minotaur cave.
Strategy: Knights should have good skills (over 55/55 if you wanna be safe, balanced fighting recommended when you have about 55/55 and decent equipment) to kill one of these monsters, sometimes Minotaur Guards are Accompanied with Minotaur Archers and Minotaur Mages.
Paladins: Just attack them and try to avoid hits and getting cornered. It's really easy to outrun them while shooting arrows/bolts.
Mages can use Invisible and then attack them with Runes or just running and shooting. Using a Rod/Wand is also as effective and saves runes. If your level is a little higher, you can also combine a wand or rod with exori frigo. You should have fairly good equipment. A level 20 mage with Exura Vita and there level 19 Wand/Rod should also be able to defeat them.
Loot: 0-20 gp, Bag, Meat, Leather Legs, Fishing Rod, Hatchet, Chain Armor, Chain Helmet, Chain Legs, Battle Shield, Brass Armor, Double Axe (semi-rare), Health Potion, Minotaur Leather (rare), Strong Health Potion(very rare) Minotaur Trophy (very rare).
See also: Creatures.
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