Minotaur Guard

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This creature is in the Humanoids class, Minotaurs subclass, has a Corpse.
See also: Creatures
Minotaur Guard Minotaur Guard
185 Hit points
160 Experience points per kill
Summon/Convince: 550/550 (Illusionable)
Abilities: Melee (0-100).
Pushable: Cross
Push Objects: Tick
Walks around: FireEnergyPoison
Est. Max. Damage: 100 hp per turn
Immune To: None.
Strong To: Holy (-10%), Fire (-20%)
Neutral To: Physical, Energy, Earth, Drown?, Life Drain
Weak To: Death (+10%), Ice (+10%)
Sounds: "Kirrl Karrrl!"; "Kaplar".
Behavior: Minotaur Guards will kill weaker creatures to reach a player. They can also retarget. A minotaur guard will never retreat (they fight until death).
Field Notes: Besides the bosses, Minotaur Guards have the strongest melee of the Minotaurs. These creatures can be skinned with an Obsidian Knife. See also: Minotaur Leather/Skinning.
Location: Ancient Temple, Mintwallin, Minotaur Pyramid, Maze of Lost Souls, Folda, Cyclopolis, Deeper Fibula Dungeon (level 50+ to open the door), Hero Cave, underground of Elvenbane, Plains of Havoc, Kazordoon Minotaur Cave, Foreigner Quarter.
Strategy: Knights: should have good skills (over 55/55) and decent equipment to kill one of these. Minotaur Guards may be accompanied with Minotaur Archers and Minotaur Mages.

Paladins: can just attack them and try to avoid melee hits. It's really easy to outrun them while shooting Arrows, Bolts and Spears.

Mages: can use Invisible and then attack them with Runes or just running and shooting. Using a Rod or Wand is also as effective and saves runes. If your Level is a little higher, you can also combine a wand or rod with Ice Strike. You should have fairly good equipment.
0-20 gp, 0-2 Minotaur Horns, Piece of Warrior Armor, Battle Shield (semi-rare), Brass Armor (semi-rare), Chain Armor (semi-rare), Double Axe (rare), Fishing Rod (rare), Minotaur Leather (rare), Health Potion (very rare), Minotaur Trophy (extremely rare). (Loot Statistics)

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