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Minotaur Guard

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Properties

Property Value
Combat Properties
Health 185
Experience 160
Armor 14
Est. Max Dmg 100
Summon 550 mana
Convince 550 mana
General Properties
Name Minotaur Guard
Classification Minotaurs
Spawn Type
Illusionable
Pushable
Pushes
Resistance Properties
Physical 100%
Holy 90%
Death 110%
Fire 80%
Energy 100%
Ice 110%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioral Properties
Runs at (does not run)
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version Pre-6.0
Status Active
Help
Minotaur Guard
You see a minotaur guard.
  • Kirrl Karrrl!
  • Kaplar

Notes

Besides the bosses, Minotaur Guards have the strongest melee of the Minotaurs. These creatures can be skinned with an Obsidian Knife. See also: Minotaur Leather/Skinning.

Abilities

Melee (0-100).

Resistances

  • Physical Physical Damage Icon
    +0%
  • Holy Holy Damage Icon
    -10%
  • Death Cursed Icon
    +10%
  • Fire Burned Icon
    -20%
  • Energy Electrified Icon
    +0%
  • Ice Freezing Icon
    +10%
  • Earth Poisoned Icon
    +0%
  • Drown Drowning Icon
    +0%
  • Life drain Life Drain Icon
    +0%

Behavior

Minotaur Guards will kill weaker creatures to reach a player. They can also retarget. A minotaur guard never retreats.

Strategy

Knights: should have good skills (over 55/55) and decent equipment to kill one of these. Minotaur Guards may be accompanied with Minotaur Archers and Minotaur Mages.
Paladins: can just attack them and try to avoid melee hits. It's really easy to outrun them while shooting Arrows, Bolts and Spears.
Mages: can use Invisible and then attack them with Runes or just running and shooting. Using a Rod or Wand is also as effective and saves runes. If your Level is a little higher, you can also combine a wand or rod with Ice Strike. You should have fairly good equipment.

Loot

(Loot Statistics)

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