Property Value
Combat Properties
Health 185
Experience 160
Speed 95
Armor 15
Est. Max Dmg 100
Summon 550 mana
Convince 550 mana
General Properties
Name Minotaur Guard
Classification Minotaurs
Spawn Type Regular
Elemental Properties
Physical 100%
Holy 90%
Death 110%
Fire 80%
Energy 100%
Ice 110%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through
Other Properties
Version Pre-6.0
Status Active
Minotaur Guard
You see a minotaur guard.
  • Kirrl Karrrl!
  • Kaplar


Minotaur Guards form the heavy troops of the minotaurs' army. They are tough short-range fighters but vulnerable by distance fighting weapons. Watch out for archers that are usually placed in the second row behind them.

Besides the bosses, Minotaur Guards have the strongest melee of the classic Minotaurs. These creatures can be skinned with an Obsidian Knife. See also: Minotaur Leather/Skinning.


Melee (0-100).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Minotaur Guards will kill weaker creatures to reach a player. They can also retarget. A minotaur guard never retreats.


Knights: should have good skills (over 55/55) and decent equipment to kill one of these. Minotaur Guards may be accompanied with Minotaur Archers and Minotaur Mages.
Paladins: can just attack them and try to avoid melee hits. It's really easy to outrun them while shooting Arrows, Bolts and Spears.
Mages: can use Invisible and then attack them with Runes or just running and shooting. Using a Rod or Wand is also as effective and saves runes. If your Level is a little higher, you can also combine a wand or rod with Ice Strike. You should have fairly good equipment.


(Loot Statistics)

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