Minotaur Archer100 Hit points 65 Experience points per kill
Summon/ Convince: 390/390 (
Melee (0-25), Bolts (0-80).
Fire, Energy, Poison
Est. Max. Damage: 100
hp per turn
Immune To: None.
( Holy -10%), ( Fire -20%)
, Physical , Energy , Earth , Drown ? Life Drain
( Death +1%?), ( Ice +10%)
"Ruan Wihmpy!"; "Kaplar!".
Behavior: They run in very low health.
Field Notes: A powerful minotaur. Popular to
Summon as it is almost as deadly as a Fire Devil and requires less mana.
Ancient Temple, way to Mintwallin, Folda Underground Cave, Outlaw Camp, Plains of Havoc, Kazordoon Minotaur Tower, Daramanian Minotaur Pyramid, Deeper Fibula Dungeon (level 50+ to open the door), Hero Cave, Foreigner Quarter and Elvenbane.
Strategy: Run towards them and don't let him attack from a distance. Usually in company of
Minotaur Guards and Minotaur Mages.
Be careful, as this creature is strong and can kill an inexperienced player pretty quickly. Stealth Rings can be a big help when facing many of these.
gp, 0-20 Bolts, Broken Crossbow, Meat, Piece of Archer Armor, 0-4 Piercing Bolts, 0-2 Minotaur Horns (semi-rare), Brass Armor (rare), Crossbow (rare), Minotaur Leather (rare), Scale Armor (rare). ( Loot Statistics)