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Minotaur Archer

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This creature is in the Humanoids class, Minotaurs subclass, has a Corpse.
See also: Creatures
Minotaur Archer Minotaur Archer
100 Hit points
65 Experience points per kill
Summon/Convince: 390/390 (Illusionable)
Abilities: Melee (0-25), Bolts (0-80).
Pushable: Tick
Push Objects: Cross
Walks around: FireEnergyPoison
Est. Max. Damage: 100 hp per turn
Immune To: None.
Strong To: Holy (-10%), Fire (-20%)
Neutral To: Physical, Energy, Earth, Drown, Life Drain?
Weak To: Death (+1%?), Ice (+10%)
Sounds: "Ruan Wihmpy!"; "Kaplar!".
Behavior: They run in very low health.
Field Notes: A powerful minotaur. Popular to Summon as it is almost as deadly as a Fire Devil and requires less mana.
Location: Ancient Temple, way to Mintwallin, Folda Underground Cave, Outlaw Camp, Plains of Havoc, Kazordoon Minotaur Tower, Daramanian Minotaur Pyramid, Deeper Fibula Dungeon (level 50+ to open the door), Hero Cave, Foreigner Quarter and Elvenbane.
Strategy: Run towards them and don't let him attack from a distance. Usually in company of Minotaur Guards and Minotaur Mages. Be careful, as this creature is strong and can kill an inexperienced player pretty quickly. Stealth Rings can be a big help when facing many of these.
Loot:
0-30 gp, 0-20 Bolts, Broken Crossbow, Meat, Piece of Archer Armor, 0-4 Piercing Bolts, 0-2 Minotaur Horns (semi-rare), Brass Armor (rare), Crossbow (rare), Minotaur Leather (rare), Scale Armor (rare). (Loot Statistics)
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