Minotaur Archer 100 Hit points 65 Experience points per kill
Summon /Convince :
390/390 (Illusionable )
Abilities:
Melee (0-25), Bolts (0-80).
Pushable:
Push Objects:
Walks around:
Fire , Energy , Poison
Est. Max. Damage:
100 hp per turn
Immune To:
None.
Strong To:
Holy (-10% ), Fire (-20% )
Neutral To:
Physical , Energy , Earth , Drown , Life Drain ?
Weak To:
Death (+1%? ), Ice (+10% )
Sounds:
"Ruan Wihmpy!"; "Kaplar!".
Behavior:
They run in very low health.
Field Notes:
A powerful minotaur. Popular to Summon as it is almost as deadly as a Fire Devil and requires less mana.
Location:
Ancient Temple , way to Mintwallin , Folda Underground Cave , Outlaw Camp , Plains of Havoc , Kazordoon Minotaur Tower , Daramanian Minotaur Pyramid , Deeper Fibula Dungeon (level 50+ to open the door), Hero Cave , Foreigner Quarter and Elvenbane .
Strategy:
Run towards them and don't let him attack from a distance. Usually in company of Minotaur Guards and Minotaur Mages .
Be careful, as this creature is strong and can kill an inexperienced player pretty quickly. Stealth Rings can be a big help when facing many of these.
Loot :
0-30 gp , 0-20 Bolts , Broken Crossbow , Meat , Piece of Archer Armor , 0-4 Piercing Bolts , 0-2 Minotaur Horns (semi-rare), Brass Armor (rare), Crossbow (rare), Minotaur Leather (rare), Scale Armor (rare). (Loot Statistics )