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This creature is in the Hybrids class. Minotaur
100 Hit points
50 Experience points per kill
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| Summon/Convince: |
330/330 (Illusionable) |
| Abilities: |
Melee (0-45). |
| Est. Max. Damage: |
45 hp per turn |
| Immune To: |
None. |
| Strong To: |
Holy (-10%), Fire (-20%) |
| Neutral To: |
Physical, Energy, Earth, Drown?, Life Drain? |
| Weak To: |
Death (+5%), Ice (+10%) |
| Sounds: |
"Kaplar!". |
| Behavior: |
Minotaurs fight to the death and cannot push items. |
| Field Notes: |
A Strong Half-Human, Half-Bull creature. |
| Location: |
Mino Hell, (Rookgaard), One outside Bear Room Quest, (Rookgaard) and also a 1x on premium side, Mintwallin, Folda, Minotaur Pyramid, Outlaw Camp, Kazordoon minotaur cave, Plains of Havoc, Elven Bane, Ancient Temple, Maze of Lost Souls, Thais Minotaur Camp, Foreigner Quarter. |
| Strategy: |
If you are in Rookgaard, avoid attacking them alone, unless you have Small Health Potions. In the mainland, they should not pose a major threat to a prepared adventurer. |
| Loot: |
0-28 gp, Meat, Chain Armor, Axe, Chain Helmet, Brass Helmet, Leather Legs, Plate Shield, Sword, Mace, Shovel, Minotaur Leather (rare), Bronze Amulet (very rare). (Loot Statistics) |
See also: Creatures.
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