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Metal Gargoyle

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Properties

Property Value
Combat Properties
Health 2100
Experience 1400
Speed 95
Armor 60
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name Metal Gargoyle
Classification Machines
Spawn Type Regular
Unblockable
Illusionable
Pushable ?
Pushes ?
Elemental Properties
Physical 85%
Holy 100%
Death 20%
Fire 90%
Energy 110%
Ice 105%
Earth 0%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 10.5
July 7, 2014
Status Active
Help
Metal Gargoyle
You see a metal gargoyle.
  • clonk
  • *stomp*

Notes

The metal gargoyles are a common sight in the city of Rathleton. Visitors are rarely aware though that they serve another purpose then pure decoration. In fact, the gargoyles are wards and vessels for the various spirits that plague the whole isle. The first gargoyles were build as mere wards, covered with barely visible engravings of protective runes. They were placed all over the city and did at least ease the pressure of disturbing spirits a bit. Still exorcists were needed to drive out spirits from homes, places and people. Those brave people faced the problem that even exorcised spirits tended to reappear quite soon and they had to look for a more permanent solution. They needed a vessel to keep the spirits captured and bound. The gargoyles, already prepared to repel spiritual power became their first choice. Newly constructed gargoyles were no longer placed in the city immediately but stored until needed by exorcists. Then the exorcist would bind the spirit into the gargoyle, where it would be trapped by the wards. When an exorcist decided a gargoyle had reached it keeping potential, the gargoyle was finally placed at its final resting place. This procedure though was not without risks and the capacity of a gargoyle was as hard to determine as the strength of a particular spirit. This led to strange occurrences in which the gargoyles came to an entirely unnatural form of life. Whenever a gargoyle came to life it happened suddenly. It seemed that some outer influence triggered a fusing of the spirits to a new entity that would take over the gargoyles overcharged body. Those creatures are driven purely by instinct. Although not entirely evil and not actively hunting for some sort of prey they instinctively attack certain types of creatures, with humans especially enticing this aggression. Metal gargoyles are quiet strong and due to their spiritual heritage possess certain powers that resemble magic. They usually fight without finesse or greater tactic but their strength and mindless determination make more than up for that. In recent time unscrupulous entrepreneurs have sold huge shiploads of metal gargoyles that were considered already unsafely unstable as decoration objects all over the world. It is yet to see if their spiritual energy can fuse them into semi living beings outside the Rathleton area.

Abilities

Melee (0-200?+)

Damage Taken From Elements

  • Physical
    Damage Icons
    -15%
  • Holy
    Damage Icons
    +0%
  • Death
    Damage Icons
    -80%
  • Fire
    Damage Icons
    -10%
  • Energy
    Damage Icons
    +10%
  • Ice
    Damage Icons
    +5%
  • Earth
    Damage Icons
    -100%

Location

Oramond, near east gate of Rathleton.

Behaviour

Unknown.

Strategy

Unknown.

Loot

(Loot Statistics)

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