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Medusa

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Properties

Property Value
Combat Properties
Health 4500
Experience 4050
Est. Max Dmg 1000+
Summon no mana
Convince no mana
General Properties
Name Medusa
Classification Geo-Elementals
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 100%
Death 100%
Fire 105%
Energy 110%
Ice 80%
Earth 0%
Drown 0%
Life Drain 0%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 8.5
July 1, 2009
Status Active
Help
Medusa
You see a medusa.
  • You will make sssuch a fine ssstatue!
  • There isss no chhhanccce of essscape
  • Are you tired or why are you moving thhat ssslow <chuckle>
  • Jussst look at me!

Notes

Although Medusae are relatively rare, even the earliest Tibian historians have mentioned them in their writings. There has been much speculation as to what exactly Medusae actually are and several theories were propagated. Legends have recounted stories of ancient priestesses punished in horrible ways for their vanity, creatures created as a result of forbidden rituals and some even have it that Medusae are the offspring of mankind and demons. While none of these stories is actually true, they do reflect the fact that Medusae are not regarded as a natural phenomenon, in fact, that their very existence is the result of a perversion of nature. This aspect of these stories does in fact reflect reality.
Recent research conducted with the help of daring adventurers has shed a great deal of light upon the origin of Medusae. It has been discovered that they are in fact elemental creatures of earth. They are, or, more accurately, were spirits of nature and earth, probably closely related to dryads. Such spirits are known to be bound to specific places. Their appearance and nature is a reflection of the place they are bound to. While this is their strength it is also their vulnerability, as, if their home should become corrupted, the nature of the spirits bound to it becomes corrupted also. This is often a traumatic event for the unfortunate spirit, and if it does not result in the spirit's death, it is likely to drive it to madness. In the process of this change, the spirit is torn free of its link to its homeland, and is released to roam the land, spreading chaos and destruction in its wake. A tragic fate with tragic consequences.

The myth of the Medusa's hideousness is greatly exaggerated - in fact it is the corruption and madness that ravages the former beauty of these creatures that creates the impression of ugliness. It is certainly not the mere sight of these beings that turns living beings into stone. Medusae are capable of petrifying their victims because they are magical beings, imbued with elemental powers which are a remnant from their previous lives, now sadly corrupted like the rest of their being. Driven by their madness and an unbearable sense of loss, they cannot bear to see beauty and attempt to destroy and corrupt what was once sacred to them to alleviate the pain they are suffering. This mentality makes them the natural consorts of demons and all things evil.
Sometimes demons purposely desecrate holy sites of nature to force the creation of Medusae but that process more often then not just leads to the demise of the earth spirits. Medusae themselves are much more proficient in corrupting such places while corrupting the bound spirit as well in the process. So sometimes small covens of Medusae are formed and some of them have even managed to carve themselves a niche in the demonic hierarchy.

Medusa is a mythological creature who could transform people, who looked directly into her eyes, into a statue. (See also: Medusa in Wikipedia).

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 500 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Gorgo.
Spoiler ends here.

Abilities

Melee (0-450), poisons you 42 hp at start per turn), 5x Terra Strike (21-350, does Life Drain Damage), Terra Wave (250-500), Great Smoke Bomb (Paralysis), Self-Healing (fast)(150-300), changes your appearance into a stone statue.

Damage Taken From Elements

  • Physical
    Damage Icons
    +0%
  • Holy
    Damage Icons
    +0%
  • Death
    Damage Icons
    +0%
  • Fire
    Damage Icons
    +5%
  • Energy
    Damage Icons
    +10%
  • Ice
    Damage Icons
    -20%
  • Earth
    Damage Icons
    -100%
  • Drown
    Damage Icons
    -100%
  • Life drain
    Damage Icons
    -100%

Location

Vandura Mountain (single spawn), Talahu (Medusa Cave), Deeper Banuta

Behavior

Retargets very often. Runs away at low health (around 600). They sometimes deal deadly combos almost as dangerous as a demon. They have the ability to kill a level 80 knight with one strong combo. Soloing below 150 is possible but not recommended as they usually appear with many other Medusae, Hydras and Serpent Spawns.

Strategy

For all vocations: If you are soloing, heal after every hit because they can paralyze up to 5 times in 5 seconds. If you get paralyzed; be careful moving diagonally because it might delay your healing-spells and potions. Druids and Sorcerers can solo these on HP above level 150 as long as they stay diagonal, away from the terra wave. Depending on where you are, be careful of running into multiple monsters, such as in Deeper Banuta, where it's very easy to run into Serpent Spawns, Hydras, and Bone Beasts. Druids should use Energy Strike or Sudden Death. Sorcerers should use a Wand of Defiance and Energy Strike if you're trying to be conservative. If not, it is recommended to kill them quickly with Energy Wave or Great Energy Beam, with a blocker.

Knights At level 150+ can solo Medusae if they're careful. The best strategy is to always remain diagonal to them, and to combine your melee with Brutal Strike, Whirlwind Throw and Berserk while spamming Wound Cleansing and Mana Potions. Heal with an Ultimate Health Potion if you get too low. When they run in red hp, you can finish them with an Annihilation. If they start fleeing, it is best to use Whirlwind Throw or Groundshaker and to try to get them to run in a direction opposite to where other monsters are, since they usually spawn close to Serpent Spawns and Hydras. At level 190+ a knight with skills 90+/90+ should be able to solo these while only using Wound Cleansing and staying diagonal. Hunting medusa will often be with a very little waste as they tend to drop a lot of sellable items. If you are blocking Medusae in a team, keep your fingers ready to cast Challenge because they retarget very often.

Paladins should kill them as quickly as possible. However you can, and it's recommended that you use a blocker, since running them is dangerous in places like Banuta, and difficult since they paralyze often. You can also utilize Fire Wall Runes to keep a distance between you and the creature.

Loot

(Loot Statistics)

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