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Property Value
Combat Properties
Health 4500
Experience 4050
Est. Max Dmg 1000+
Summon (not possible)
Convince (not possible)
General Properties
Name Medusa
Classification Geo-Elementals
Spawn Type
Resistance Properties
Physical 100%
Holy 100%
Death 100%
Fire 105% or more
Energy 110%
Ice 80%
Earth 0%
Drown 0%
Life Drain 0%
Immunity Properties
Senses Invis.
Behavioral Properties
Walks around Energy
Walks through Poison
Other Properties
Version 8.5
July 1, 2009
Status Active
You see a medusa.
  • You will make sssuch a fine ssstatue!
  • There isss no chhhanccce of essscape
  • Are you tired or why are you moving thhat ssslow <chuckle>
  • Jussst look at me!


Medusa is a mythological creature who could transform people, who looked directly into her eyes, into a statue. (See also: Medusa in Wikipedia).

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 500 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Gorgo.
Spoiler ends here.


Melee (0-450), poisons you 42 hp at start per turn), 5x Terra Strike (21-350, does Life Drain Damage), Terra Wave (250-500), Great Smoke Bomb (Paralysis), Self-Healing (fast)(150-300), changes your appearance into a stone statue.


  • Physical Physical Damage Icon
  • Holy Holy Damage Icon
  • Death Cursed Icon
  • Fire Burned Icon
  • Energy Electrified Icon
  • Ice Freezing Icon
  • Earth Poisoned Icon
  • Drown Drowning Icon
  • Life drain Life Drain Icon


Vandura Mountain (single spawn), Talahu (Medusa Cave), Deeper Banuta


Runs away at low health (around 600). They sometimes deal deadly combos almost as dangerous as a demon. They have the ability to kill a level 80 knight with one strong combo. Soloing below 150 is possible but not recommended as they usually appear with many other Medusae, Hydras and Serpent Spawns.


For all vocations: if you are soloing, heal after every hit because they can paralyze up to 5 times in 5 seconds. If you get paralyzed; be careful moving diagonally because it might delay your healing-spells and potions. Druids and Sorcerers can solo these on HP above level 150 as long as they stay diagonal, away from the terra wave. Depending on where you are, be careful of running into multiple monsters, such as in Deeper Banuta, where it's very easy to run into Serpent Spawns, Hydras, and Bone Beasts. Druids should use Energy Strike or Sudden Death. Sorcerers should use a Wand of Defiance and Energy Strike if you're trying to be conservative. If not, it is recommended to kill them quickly with Energy Wave or Great Energy Beam, with a blocker.

Knights At level 150+ can solo Medusae if they're careful. The best strategy is to always remain diagonal to them, and to combine your melee with Brutal Strike, Whirlwind Throw and Berserk while spamming Wound Cleansing and Mana Potions. Heal with an Ultimate Health Potion if you get too low. When they run in red hp, you can finish them with an Annihilation. If they start fleeing, it is best to use Whirlwind Throw or Groundshaker and to try to get them to run in a direction opposite to where other monsters are, since they usually spawn close to Serpent Spawns and Hydras. At level 190+ a knight with skills 90+/90+ should be able to solo these while only using Wound Cleansing and staying diagonal. Hunting medusa will often be with a very little waste as they tend to drop a lot of sellable items.

Paladins should kill them as quickly as possible. However you can, and it's recommended that you use a blocker, since running them is dangerous in places like Banuta, and difficult since they paralyze often.


(Loot Statistics)

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