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Medusa
4500 Hit points
4050 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-300), poisons you 42 hp at start per turn), 5x Terra Strike (21-200, does Life Drain Damage), Terra Wave (250-350), Great Smoke Bomb (Paralysis), Self-Healing (fast), changes your appearance into a stone statue. |
| Est. Max. Damage: |
1000+ hp per turn |
| Immune To: |
Earth, Life Drain, Invisibility, Paralysis |
| Strong To: |
Ice (-20%) |
| Neutral To: |
Physical, Holy, Death, Drown? |
| Weak To: |
Fire (+5%), Energy (+10%) |
| Sounds: |
"You will make sssuch a fine ssstatue!"; "There isss no chhhanccce of essscape"; "Are you tired or why are you moving thhat ssslow <chuckle>"; "Jussst look at me!". |
| Behavior: |
Runs away at low health(around 600), changes targets very often. They sometimes deal deadly combos almost as dangerous as a demon. They have the ability to kill a level 80 knight with one strong combo. Soloing below 150 is possible but not recommended as they usually appear with many other Medusa, Hydras and Serpent Spawns. |
| Field Notes: |
Medusa is a mythological creature who could transform people, who looked directly in her eyes, into a statue. (See also: Medusa in Wikipedia), they deal deadly combos and can hit almost as hard as a demon. |
| Location: |
Vandura Mountain (single spawn), Talahu (Medusa Cave), Deeper Banuta |
| Strategy: |
For all vocations, if you are solo heal after every hit because they paralise up to 5 times in 5 seconds and if you paralised will be hard to move diagonal and avoid their wave.
Druids and Sorcerers can solo these independently on HP above level 150 as long as stay diagonal, away from the terra wave. Depending on where you are, be careful of running into multiple monsters, such as in Deeper Banuta, where it's very easy to run into Serpent Spawns, Hydras, and Bone Beasts at the same time. Druids should use Energy Strike or Sudden Death. Sorcerers should use a Wand of Starstorm or Wand of Cosmic Energy and Energy Strike if you're trying to be conservative. If not, it is recommended to kill them quickly with Energy Wave or Great Energy Beam, with a blocker.
Knights At level 150+, Medusa can be solod by knights if you're careful. The best strategy is to always remain diagonal to them, and to combine your melee with Berserk while spamming Light Healing and healing with an Ultimate Health Potion if you get too low. When they run in red hp, it is best to use Whirlwind Throw and to try to get them to run in a direction opposite to where other monsters are since they usually spawn with Serpent Spawns and Hydras. If you're hunting with a team of mages or paladins, be ready to use Challenge often, since they tend to retarget quite a lot.
Paladins should kill them as quickly as possible however you can, and it's recommended that you use a blocker, since running them is dangerous in places like Banuta, and difficult since they paralyze often. |
| Loot: |
0-150 gp, 0-2 Platinum Coins, 0-3 Small Emeralds, 0-2 Ultimate Health Potions, 0-2 Great Mana Potions, White Pearl, Terra Amulet (semi-rare), Medusa Shield (semi-rare), Knight Armor (semi-rare), Sacred Tree Amulet (rare), Titan Axe (rare), Rusty Armor (Rare) (very rare), Terra Mantle (very rare), Terra Legs (very rare). (Loot Statistics) |
See also: Creatures.
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