Sorcerer
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[edit] Overview
Sorcerers are masters of offensive and aggressive magic. They have only limited healing abilities, but can draw from a wide range of attack spells. Through the ages, they have focused their research on destructive magic to aide them in battle.
Because of their focus on magical abilities, they are sorely lacking in physical skills, and have little physical strength to carry items and equipment.
[edit] Benefits
- Fastest advancement in Magic Level (same as Druids)
- Fastest Mana regeneration (same as Druids)
- Largest amount of Mana (same as Druids)
- Can make many different kinds of Runes
- Can use all different kinds of Runes, except for the Paralyze rune and Wild Growth rune .
- Can make Sudden Death Runes
- Can use strong Attack Spells
- Energy Wave, and Rage of the Skies cost less mana than their Druid counterparts. (Terra Wave and Wrath of Nature.)
[edit] Drawbacks
- Slowest Hitpoint regeneration (same as Druids)
- Smallest amount of Hitpoints (same as Druids)
- Slowest advancement in Shielding and Melee skills
- Smallest amount of Capacity (same as Druids)
- Cannot make Healing Runes
- No supportive healing spells (Heal Friend, Mass Healing, etc.)
[edit] Gains and Regeneration
[edit] Gains by level
With each level, every player recieves an increase in Capacity, Maximum Hitpoints, and Maximum Mana.
With each level, a sorcerer will gain:
[edit] Regeneration
As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).
A sorcerer will regenerate:
A Master Sorcerer will regenerate:
[edit] Promotion
When a sorcerer reaches level 20, they can purchase a Promotion and become an Master Sorcerer with certain benefits.
See the page on Promotion for more information.
[edit] Tips and Tricks
All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.
[edit] Making Money
- Sell Runes. Sorcerers can make large amounts of money as a Provider of various kinds of runes, especially Fireball and Great Fireball. Sorcerers are also the only vocation that can make Sudden Death runes. Because of the high level requirement to make them, Sudden Death runes can sell for very large amounts of money.
- Offer an Hell's Core or Rage of the Skies service. Since Sorcerers have very strong attack spells, when you reach the level requirement for the Hell's Core or Rage of the Skies spell, you will become very valuable on a large hunt or quest. With this spell Rage of the Skies it is even possible to kill a Dragon with one cast, and the spell will attack all creatures in a large area. Even helping with a quest that you have already completed, you can charge a large amount of money to help a group complete the quest.
- Summon creatures for others to convince. You can charge a fee for summoning creatures for a paladin to convince. Since paladins cannot use the Summon Creature spell, you can summon a creature for them, and if they have enough mana, they can use a Convince Creature rune to take control over it and use it to help them hunt.
[edit] Gaining Experience
- Use a blocker. This way you can hunt larger creatures that you would not normally be able to take on alone. This will most likely cost you quite a bit in Runes, and you may need to pay the blocker for their services, but you will gain more experience than would otherwise be possible.
- Hunt with Summoned Creatures. When hunting with summons, you do not need to use as many runes, and you can stay in your hunting area longer because you are not using as much mana with your Wand.
- Use Defensive Fighting when you are hunting with Wands. Changing your fighting mode will not affect the damage that your wands will cause, but using Defensive Fighting will cause you to take less damage from any melee attacks.
- Use your surroundings. Since most Wands cannot attack as far away as a Bow or Crossbow that Paladins use, sorcerers need to use trees, stairs, and other obstacles to help maintain a distance from strong creatures. With some practice, you will be able to fight strong creatures without taking very much damage.
[edit] Advancing Your Skills
[edit] Magic Level
- Never have full mana. Your Magic Level is advanced by using mana. Every second that you have full mana, you are losing potential magic level advancement.
- Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
- Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
- Use Wands to hunt. Using wands uses mana. A Master Sorcerer can regenerate mana as fast as the Wand of Vortex will use it, so they can potentially "train" their magic level by attacking creatures with this wand.
- Use your melee weapon when gaining Soul Points. You need only to kill one monster every 4 minutes, so you are not worried about killing monsters quickly. This frees up your mana for spells and you can use up your mana completely if you wish to train your magic level. The only time to use your wand is for leveling, otherwise best train your melee skill since you can use spells to use up mana.
- Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.
- Don't use Magic Shield if you don't need to. Any mana that you lose to your Magic Shield does not count towards your magic level. If you are not in danger of dieing, use Light Healing, Intense Healing and Ultimate Healing spells instead.
- Sleep on a bed. If you have a premium account and a house, and also own more characters, it's strongly recommended to make your sorcerer sleep with a full stomach when you're not playing it, this will grant you "free" mana you otherwise wouldn't regenerate offline, it might not seem as much, but doing this constantly will be a big help for your magic level, make sure to have some blank runes nearby for when you need to deplete your mana bar.
[edit] Additional Information
[edit] Related Pages
[edit] Pages of Particular Interest to Sorcerers
Creatures
- Creatures: Full list of creatures organized by type.
- Summon Creature
Hunting
Vocation
Equipment
NPCs
[edit] Instant Spells
| Name | Words | Prem | Mana | Level | Price | Type | Effect |
|---|---|---|---|---|---|---|---|
| Antidote | exana pox | no | 30 | 10 | 150 | Healing | Cures poison. |
| Cancel Invisibility | exana ina | yes | 200 | 26 | 1600 | Support | Makes invisible creatures/players visible again. |
| Creature Illusion | utevo res ina "creature" | no | 100 | 23 | 1000 | Support | Turns you into a certain creature for three minutes. |
| Death Strike | exori mort | yes | 20 | 16 | 800 | Attack | |
| Enchant Party | utori mas sio | yes | Varies | 32 | 4000 | Support | The Enchant Party spell enables sorcerers to raise the magic level of themselves and their party members by 1, it lasts for 2 minutes. |
| Enchant Staff | exeta vis | yes | 80 | 41 | 2000 | Supply | Enchants a Staff (10/25) to an Enchanted Staff (39/45) for 60 seconds. |
| Energy Beam | exevo vis lux | no | 40 | 23 | 1000 | Attack | |
| Energy Strike | exori vis | yes | 20 | 12 | 800 | Attack | |
| Energy Wave | exevo vis hur | no | 170 | 38 | 2500 | Attack | |
| Find Person | exiva "NAME" | no | 20 | 8 | 80 | Support | Tells you which direction a certain player is, relative to you, and a rough idea of the distance. |
| Fire Wave | exevo flam hur | no | 25 | 18 | 850 | Attack | |
| Flame Strike | exori flam | yes | 20 | 14 | 800 | Attack | |
| Great Energy Beam | exevo gran vis lux | no | 110 | 29 | 1800 | Attack | |
| Great Light | utevo gran lux | no | 60 | 13 | 500 | Support | Has greater illumination range compared to Light. |
| Haste | utani hur | yes | 60 | 14 | 600 | Support | Increases your Speed for 33 seconds, can also cure paralysis. To determine your speed with this spell, go to the Formula page. |
| Hell's Core | exevo gran mas flam | yes | 1200 | 60 | 8000 | Attack | |
| Ice Strike | exori frigo | yes | 20 | 15 | 800 | Attack | |
| Intense Healing | exura gran | no | 70 | 11 | 350 | Healing | Heals you more than light healing. |
| Invisible | utana vid | no | 440 | 35 | 2000 | Support | Makes you Invisible for 200 seconds (3 min, 20 sec). |
| Levitate | exani hur up exani hur down | yes | 50 | 12 | 500 | Support | Allows you to magically levitate up or down a level. |
| Light | utevo lux | no | 20 | 8 | 100 | Support | Makes the screen brighter. |
| Light Healing | exura | no | 20 | 9 | 170 | Healing | Heals a small amount of HP, can also cure paralysis. |
| Magic Rope | exani tera | yes | 20 | 9 | 200 | Support | Teleports you up through a hole when you are standing in a rope spot. |
| Magic Shield | utamo vita | no | 50 | 14 | 450 | Support | All damage received after casting this spell reduces your Mana instead of your Hit Points. The effect will last for 200 seconds (3 minutes 20 seconds). |
| Rage of the Skies | exevo gran mas vis | yes | 650 | 55 | 6000 | Attack | |
| Strong Haste | utani gran hur | yes | 100 | 20 | 1300 | Support | Makes you run faster than with Haste and is slightly less economical on distance given same time and mana, can also cure paralysis It lasts for 22 seconds instead of 33 as with Haste. To determine your speed with this spell, go to the Formula page. |
| Summon Creature | utevo res "creature name" | no | varies | 25 | 2000 | Summon | Summons a creature to help you. |
| Terra Strike | exori tera | yes | 20 | 13 | 800 | Attack | |
| Ultimate Healing | exura vita | no | 160 | 20 | 1000 | Healing | Heals a large amount of HP. |
| Ultimate Light | utevo vis lux | yes | 140 | 26 | 1600 | Support | Fills the dark with light. |
[edit] Spells No Longer in Use
| Ultimate Explosion | exevo gran mas vis | Unknown | 1200 mana | lvl 60 | 8000 gp |
[edit] Rune Spells
| Name | Words | Subclass | Dmg. Type | Voc | Prem | Spell Price | Mana to Make | Lvl to Make | Rune Price | SP | ML to Use | Charges | Effect | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Animate Dead | adana mort | Summon | Druids, Sorcerers. | yes | 1200 | 600 | 27 | 375 | 5 | 4 | 1 | Transforms a corpse into a skeleton. | ||
| Desintegrate | adito tera | Support | Druids, Sorcerers, Paladins. | yes | 900 | 200 | 21 | 80 | 3 | 4 | 3 | Destroys movable objects. | ||
| Destroy Field | adito grav | Support | Druids, Sorcerers, Paladins. | no | 700 | 120 | 17 | 45 | 2 | 3 | 3 | Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path. | ||
| Energy Bomb | adevo mas vis | Field | Energy | Sorcerers. | yes | 2300 | 880 | 37 | 325 | 5 | 10 | 2 | ||
| Energy Field | adevo grav vis | Field | Energy | Druids, Sorcerers. | no | 700 | 320 | 18 | 115 | 2 | 3 | 3 | ||
| Energy Wall | adevo mas grav vis | Field | Energy | Druids, Sorcerers. | no | 2500 | 1000 | 41 | 340 | 5 | 9 | 4 | ||
| Explosion | adevo mas hur | Attack | Physical | Druids, Sorcerers. | no | 1800 | 570 | 31 | 190 | 4 | 6 | 6 | ||
| Fire Bomb | adevo mas flam | Field | Fire | Druids, Sorcerers. | no | 1500 | 600 | 27 | 235 | 4 | 5 | 2 | ||
| Fire Field | adevo grav flam | Field | Fire | Druids, Sorcerers. | no | 500 | 240 | 15 | 85 | 1 | 1 | 3 | ||
| Fire Wall | adevo mas grav flam | Field | Fire | Druids, Sorcerers. | no | 2000 | 780 | 33 | 245 | 4 | 6 | 4 | ||
| Fireball | adori flam | Attack | Fire | Sorcerers. | yes | 1600 | 460 | 27 | 150 | 3 | 4 | 5 | ||
| Great Fireball | adori mas flam | Attack | Fire | Sorcerers. | no | 1200 | 530 | 30 | 180 | 3 | 4 | 4 | ||
| Heavy Magic Missile | adori vis | Attack | Energy | Druids, Sorcerers. | no | 1500 | 350 | 25 | 120 | 2 | 3 | 10 | ||
| Light Magic Missile | adori min vis | Attack | Energy | Druids, Sorcerers. | no | 500 | 120 | 15 | 40 | 1 | 0 | 10 | ||
| Magic Wall | adevo grav tera | Support | Sorcerers. | yes | 2100 | 750 | 32 | 350 | 5 | 9 | 3 | Makes an indestructible wall. | ||
| Poison Field (Rune) | adevo grav pox | Field | Earth | Druids, Sorcerers. | no | 300 | 200 | 14 | 65 | 1 | 0 | 3 | ||
| Poison Wall | adevo mas grav pox | Field | Earth | Druids, Sorcerers. | no | 1600 | 640 | 29 | 210 | 3 | 5 | 4 | ||
| Soulfire | adevo res flam | Attack | Fire | Druids, Sorcerers. | yes | 1800 | 420 | 27 | 140 | 3 | 7 | 3 | ||
| Stalagmite (Rune) | adori tera | Attack | Earth | Sorcerers, Druids | no | 1400 | 350 | 24 | 120 | 2 | 3 | 10 | ||
| Sudden Death | adori gran mort | Attack | Death | Sorcerers | no | 3000 | 985 | 45 | 325 | 5 | 15 | 3 | ||
| Thunderstorm | adori mas vis | Attack | Energy | Sorcerers | yes | 1100 | 430 | 28 | 150 | 3 | 4 | 4 |
[edit] Possible Hotkey Assignments
If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.
This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.
You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "profile", or you will not print the entire table.
| Healing/Support | Attack | Support/Attack | |||||||||||||
| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | ||||
| Light. | Light Healing. | Intense Healing. | Ultimate Healing. | Energy Strike. | Flame Strike. | Death Strike. | Fire Wave. | Haste. | Levitate Up. | Invisible. | Magic Shield. | Standard | |||
| SHIFT+ | Ultimate Light. | Antidote. | Find Person. | Creature Illusion. | Energy Wave. | Hell's Core. | Rage of the Skies. | GEB. | Strong Haste. | Levitate Down. | Magic Rope. | Summon Creature. | Powerful | ||
| CTRL+ | Destroy Field. | Magic Wall. | Desintegrate. | HMM. | GFB. | Explosion. | Sudden Death. | Stalagmite. | Thunderstorm. | Fire Bomb. | Energy Bomb. | Runes | |||
| Missing Spells: | Great Light, Cancel Invisibility, Enchant Staff | ||||||||||||||
| Missing Runes: | Poison Field, Fire Field, Light Magic Missile, Fireball, Energy Field, Desintegrate, Soulfire, Firebomb, Animate Dead, Poison Wall, Magic Wall, Fire Wall, Energybomb, Energy Wall | ||||||||||||||
See also: Sorcerer Template
Click here for a printable version.
