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Massive Water Elemental
1250 Hit points
1100 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-200; Poisons you up to 15 Hitpoints per turn), Water Bomb, Poison Bomb, Poisoned you up to 21 Hitpoints per turn, Ice Missile (170-210), Self Healing. |
| Est. Max. Damage: |
431 hp per turn |
| Immune To: |
Fire, Ice, Earth, Drown, Invisibility, Paralysis |
| Strong To: |
Physical (-30%?), Holy (-30%?), Death (-50%?) |
| Neutral To: |
Life Drain? |
| Weak To: |
Energy (+25%) |
| Sounds: |
None. |
| Behavior: |
Fast as a Level 100 character, Massive Water Elementals fight until death. |
| Field Notes: |
They used to be stronger before Winter Update 2008, but they are still lethal. Since Summer Update 2009 they drop loot, which makes them more profitable. In order to get the loot, you have to fish them using a Fishing Rod by clicking the dead body. |
| Location: |
Calassa, Frozen Trench, before Zugurosh in The Inquisition Quest. |
| Strategy: |
Mages should use Energy-Based Attacks and run.
Paladins should run away from them in most cases, but if you have to fight use a good bow and flash arrows.
Knights should run away from them in most cases, but if you have to fight use Energy-Enchanted Weapons and spells to kill them fast. Be COMPLETELY sure you are using your Helmet of the Deep, if not, their water bomb will deal 400+ damage! |
| Loot: |
Gold Coin, Fishbone, Worn Leather Boots, Sword, Steel Shield, Strong Mana Potion, Strong Health Potion, Platinum Coin, Energy Ring, Small Sapphire, Life Ring, Giant Shimmering Pearl, Rusty Legs, Rusty Armor (Semi-Rare). (Create loot statistics) |
See also: Creatures.
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