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Massive Earth Elemental
1330 Hit points
950 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-108+), Boulder Explosion (95-169+), Stalagmite (99-145+), Poison Ball on itself poisons you 10 hp/turn, Poison Beam poisons you 16 hp/turn, Paralyze, Self-healing. |
| Est. Max. Damage: |
438+ hp per turn |
| Immune To: |
Ice, Earth, Invisibility, Paralysis |
| Strong To: |
Physical (-30%), Holy (-50%), Death (-45%), Energy (-90%) |
| Neutral To: |
Drown?, Life Drain? |
| Weak To: |
Fire (+15%) |
| Sounds: |
None. |
| Behavior: |
Fights until death. |
| Field Notes: |
New creature implemented in the Summer Update 2008. Were as strong as a Behemoth before Winter Update 2008. After the Update of 8.4 their Melee attack got weaker and they use less special attacks. |
| Location: |
Forbidden Lands, on top of a hill in the northern part of the Arena and Zoo Quarter. |
| Strategy: |
Mages: Level 50-: Use Flame Strike while running or have knight as a blocker. Level 60+: Just stand still and use Flame Strike while healing when necessary.
Knights must stand in diagonal to avoid beam and attack as normal. The best option is to use fire-enchanted weapons as you will kill it a lot faster.
Paladins should use their regular Spears and heal when needed.
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| Loot: |
0-221 gp, 0-10 Small Stones, Meat, Plate Shield, Protection Amulet, 0-2 Small Diamond (rare), Plate Armor, Rusty Armor (Semi-Rare) (rare), Dwarven Ring (rare), 0-2 Small Topaz (semi-rare), Stone Skin Amulet (very rare), Terra Amulet (very rare), Diamond Sceptre (very rare). (Loot Statistics) |
See also: Creatures.
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