Property Value
Combat Properties
Health Health Icon 1330
Experience Experience Icon 950
Speed Haste Icon 185
Est. Max Dmg 438+
Summon (not possible)
Convince (not possible)
General Properties
Name Massive Earth Elemental
Classification Geo-Elementals
Bestiary Class Elemental
Bestiary Level Bestiary Level StarBestiary Level StarBestiary Level Star
Spawn Type
Pushable ?
Pushes ?
Elemental Properties
Physical 70%
Holy 50%
Death 55%
Fire 115%
Energy 10%
Ice 0%
Earth 0%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Walks through Poison
Other Properties
Version 8.2
July 2, 2008
Status Active
Massive Earth Elemental
You see a massive earth elemental.


In ancient times, the Massive Earth Elemental was often referred to as 'Walking Mountain'. Though of course not nearly as big as a mountain, it is indeed towering and quite heavy. The sheer power of an elemental of such size is staggering, and whoever had the misfortune to face a Massive Earth Elemental knows why people of the past used to call this creature like this. The Massive Earth Elemental is as mindless as its smaller brother, but represents the more powerful version. Even though reports of the destruction of whole settlements by Massive Earth Elementals suggests that these elementals aim for bigger targets than their smaller kin, it has recently been discovered that attacks on artificial structures by earth elementals happen just as often as by massive ones. Their fame as town destroyers only arose from their strength which allows them to be much more successful than its smaller version.
It is unknown why earth elementals rise in different sizes. The followers of Crunor believe in a theory according to which this depends on the concentration of earth power in the mystic field.

New creature implemented in the Summer Update 2008. Were as strong as a Behemoth before Winter Update 2008. After the Update of 8.4 their Melee attack got weaker and they use less special attacks.


Melee (0-108+), Boulder Explosion (95-169+), Stalagmite (99-145+), Poison Ball on itself poisons you 10 hp/turn, Poison Beam poisons you 16 hp/turn, Paralyze, Self-healing.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Forbidden Lands, on top of a hill in the northern part of the Arena and Zoo Quarter, Lower Spike, Truffels Garden and Mushroom Gardens.


A massive earth elemental never retreats.


Mages: Level 50-: Use Flame Strike while running or have knight as a blocker. Level 60+: Just stand still and use Flame Strike while healing when necessary.
Knights must stand in diagonal to avoid beam and attack as normal. The best option is to use fire-enchanted weapons as you will kill it a lot faster.
Paladins should use their regular Spears and heal when needed.


(Loot Statistics)