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Mammoth 320 Hit points 160 Experience points per kill
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| Summon/Convince: |
--/500 |
| Abilities: |
Melee (0-110). |
| Pushable: |
 |
| Push Objects: |
   |
| Walks around: |
Fire, Energy, Poison |
| Est. Max. Damage: |
110 hp per turn |
| Immune To: |
None. |
| Strong To: |
Physical (-15%), Ice (-20%), Earth (-20%) |
| Neutral To: |
Holy, Death, Energy, Drown?, Life Drain? |
| Weak To: |
Fire (+10%) |
| Sounds: |
"Troooooot!"; "Hooooot-Toooooot!"; "Tooooot.". |
| Behavior: |
They fight to the death. A mammoth will never retreat (they fight until death).
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| Field Notes: |
It's like a normal Elephant. And Beware, they can crush your parcels! |
| Location: |
Formorgar Glacier, Tyrsung, around the Barbarian Settlements, Mammoth Shearing Factory. |
| Strategy: |
Not difficult. Knights should just melee them and mages attack with a fire wand/death rod. It's like a strong cyclops/elephant. |
Loot:
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0-40 gp, 0-3 Ham, 0-2 Mammoth Tusks, Meat, Thick Fur, Mammoth Whopper (semi-rare), Tusk Shield (rare), Furry Club (very rare). (Loot Statistics) |
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