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Mammoth

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This creature is in the Mammals class, Ungulates subclass and has history.
8.0 (June 26, 2007)
See also: Creatures
Mammoth Mammoth
320 Hit points
160 Experience points per kill
Summon/Convince: --/500
Abilities: Melee (0-110).
Pushable: Cross
Push Objects: Tick
Walks around: FireEnergyPoison
Est. Max. Damage: 110 hp per turn
Immune To: None.
Strong To: Physical (-15%), Ice (-20%), Earth (-20%)
Neutral To: Holy, Death, Energy, Drown?, Life Drain?
Weak To: Fire (+10%)
Sounds: "Troooooot!"; "Hooooot-Toooooot!"; "Tooooot.".
Behavior: They fight to the death. A mammoth will never retreat (they fight until death).
Field Notes: It's like a normal Elephant. And Beware, they can crush your parcels!
Location: Formorgar Glacier, Tyrsung, around the Barbarian Settlements, Mammoth Shearing Factory.
Strategy: Not difficult. Knights should just melee them and mages attack with a fire wand/death rod. It's like a strong cyclops/elephant.
Loot:
0-40 gp, 0-3 Ham, 0-2 Mammoth Tusks, Meat, Thick Fur, Mammoth Whopper (semi-rare), Tusk Shield (rare), Furry Club (very rare). (Loot Statistics)
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