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Mahrdis
3900 Hit points
3050 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee (0-400), Fire Exori (150-800), Physical Distance Attack (0-600), Fire Distance Attack (0-600), Explosion Wave (0-7?), Poisons (starting with upto 3 hp per turn), Summons 0-4 Fire Elementals, Paralysis, Great Firebomb, Self-Healing. |
| Est. Max. Damage: |
2400 hp per turn |
| Immune To: |
Death, Fire, Life Drain, Invisibility. |
| Strong To: |
Energy (-20%), Earth (-20%) |
| Neutral To: |
Physical, Drown? |
| Weak To: |
Holy (+20%), Ice (+10%) |
| Sounds: |
"Ashes to ashes!"; "Fire, Fire!"; "The eternal flame demands its due!"; "Burnnnnnnnnn!"; "May my flames engulf you!"; "This is why I'm hot.". |
| Behavior: |
Malicious, will make all efforts to destroy inturuders. |
| Field Notes: |
Mahrdis was sentenced to be locked away, after his part in the conspiracies against the pharaoh Arkhotep. |
| Location: |
Shadow Tomb. |
| Strategy: |
He attacks with fire, so blockers should try to distract him and move fast, while mages and paladins attack from far. He is guarded by 3 Dragons and a Dragon Lord. |
| Loot: |
0-214 gp, 0-3 Small Rubies, Life Ring (rare), Great Health Potion (rare), Red Gem (rare), Fire Axe (very rare), Holy Falcon (very rare), Phoenix Shield (very rare), Burning Heart (Always) (Create loot statistics) |
See also: Creatures.
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