Magic Syllables
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[edit] Overview
The words for casting spells or for enchanting runes, between others, are composed by a combination of magic syllables. The art of magic is to spell them in correct manner (incantation) to create expected effect. Magic syllables are divided onto few groups defining behaviour of spell.
[edit] Magic syllables
[edit] Group I - kind of spell
Syllables of this group define the main use of the spell. They are always the first ones during incantation.
- ad - rune
- This syllable is always used in order to enchant runes. Mages concentrate their powers on a blank runes to reinforce them with magic, for later use.
- al - house
- Mages use this syllable to influence on their house properties.
- ex - instant/action
- Using this syllable allows to create instant spells, mostly offensive, healing and support self.
- ut - support
- This syllable is support one, creating spells which provide the mage with for example light, by speeding up his reactions or even making him invisible to lesser creatures.
[edit] Group II - behaviour of spell
Following syllables define what the spell really does. During the incantation of the spell, this syllable is mostly tied with the first one, making single word, but that is not a rule.
- amo - shield/protect
- Mages use this syllable to create the only protective spell allowing them to defend while battleing ferocious creatures.
- ana - cancel/remove
- This syllable is component of spells which cancel other magic, use undead or remove bad influences from mage.
- ani - movement/animate
- eta - change/enchant
- This syllable is part of spells which do some enchantments in reality. They are part of almost all house spells.
- evo - create
- Spells which contains this syllable in their spellword are very powerful and widely used. They allow to create many visible effects of magic from simple light to impressive blasts of explosions.
- ito - destroy
- This syllable creates spells which disintegrates the bonds of special magic or material objects during journeys.
- iva - locate
- This syllable is rarely used and is component of the only spell which allow to find each other.
- ori - strike
- This is one of most powerful syllables. It is used in most offensive spells by true masters of magic art.
- ura - heal
- This syllable is part of spells very often heard on the battlefield among incantations of offensive spells. It allows casting mage to treat his wounds.
[edit] Group III - attributes of spell
This is the complementary group of magic syllables. They are defining how magic will be used or what it will impact. One spellword can have multiple syllables from this group to meet the needs of the mage.
- con - projectile
- gran - more
- Mages use this syllable to greatly amplify their spells.
- grav - field
- This syllable allow mages to target their spells at choosen fields of terrain.
- hur - wind/augment
- ina - illusion
- lux - light/flash
- mas - many/multiple
- With this syllable spells will create area damage or target multiple creatures.
- min - less
- Even though experienced mages prefer the stronger spells, those who need to learn still have to start from the weaker spells.
- pan - food
- res - creature
- This syllable allows mages to take as a target some other being.
- sio - target
- som - sub-owner
- It's the special syllable used in house spells to designate a sub-owner.
- vid - visibility
- Thanks to using this syllable in your spellwords you can hide from enemies or monsters while hunting.
[edit] Group IV - used force/element
This group is used when spell needs to call forward elemental powers.
- tera - earth
- Mother Earth can help you when using this syllable to take you out from some oppressions, or to create a massive destruction against energy based creatures.
- flam - fire
- frigo - ice
- The cold can be conjured by experienced Druids in order to create great powers against fire based creatures.
- mort - death
- pox - poison
- san - holy
- San, from Sanctus or Sanus in Latin, cames from the holy. The perfect attribute to end up with any undead.
- vis - energy
- Pure energy is difficult to handle, but experienced mages can create great havoc on battlefield with it.
- vita - life
[edit] Group V - complements
Some spells need extended complements in order to produce desired effect.
- ex ani hur - up/down
- Used to levitate on some places (up or down a level).
- ex ura sio - ´target name´
- Used to specify which player is gonna be healed after using that spell.
- ex iva - ´target name´
- Used to specify which player wil be located after using this spell.
[edit] Statistics of used syllables
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