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This creature is in the Misc class. Magic Pillar
0 Hit points
0 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Summons up to 3 Demons. |
| Est. Max. Damage: |
0 (3840 with Summons) hp per turn |
| Immune To: |
Physical, Holy, Death, Fire, Energy, Ice, Earth, Drown, Life Drain, Invisibility, Paralysis, Drunkenness |
| Strong To: |
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| Neutral To: |
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| Weak To: |
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| Sounds: |
None. |
| Behavior: |
Magic Pillars are unable to move. They don't harm you, but they summons do. |
| Field Notes: |
Ferumbras himself doesn't summon Demons, so be careful! After his death, there will be Demons in his room. These demonic beings are summoned by Magic Pillars. |
| Location: |
Kharos. |
| Strategy: |
Just kill the Demons or run away from them. |
| Loot: |
Won't give any loot because you can't kill them. (Create loot statistics) |
See also: Creatures.
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