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Magic Pillar
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This creature is in the
Misc
class.
Magic Pillar
0
Hit points
0
Experience
points per kill
Summon
/
Convince
:
--/--
Abilities:
Summons
up to 3
Demons
.
Est. Max. Damage:
0 (3840 with
Summons
)
hp
per turn
Immune To:
Physical
,
Holy
,
Death
,
Fire
,
Energy
,
Ice
,
Earth
,
Drown
,
Life Drain
,
Invisibility
,
Paralysis
,
Drunkenness
Strong To:
Neutral To:
Weak To:
Sounds:
None.
Behavior:
Magic Pillars
are unable to move. They don't harm you, but they
summons
do.
Field Notes:
Ferumbras
himself doesn't
summon
Demons
, so be careful! After his death, there will be
Demons
in his room. These demonic beings are
summoned
by
Magic Pillars
.
Location:
Kharos
.
Strategy:
Just kill the
Demons
or run away from them.
Loot
:
Won't give any loot because you can't kill them.
See also:
Creatures
.
Add historical information about this creature.
Traps
Deathslicer
Dwarf Dispenser
Eye of the Seven
Flamethrower
Hell Hole
Kitty
Lavahole
Magic Pillar
Magicthrower
Mechanical Fighter
Pillar
Plaguethrower
Shredderthrower
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Categories
:
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|
Misc
|
Traps
|
Non-Illusion-able Creatures
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Permanent link
NeWsOfTzzz
made an edit on 4 July 2009
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