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Magic Level

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Magic level is one of your skills.

The higher your magic level is, the higher the damage/healing caused by spells or runes will be. Magic Level does not affect the damage caused by Rods and Wands.

To raise your magic level you have to cast spells and use mana. There is a spell, called Magic Shield, that makes damage taken by monsters (or possibly players if you play on a PvP-server) not reduce your Hit Points, but your Mana. Mana that is used in this way doesn't count towards your magic level.

Since the Update 8.2, you can also increase your magic level by wearing certain pieces of Equipment. There are also other ways to (temporarily) raise your magic level, such as using a Mastermind Potion or by eating a Tropical Fried Terrorbird.

Some vocations gain magic levels more quickly than others. Knights advance slowly, paladins a bit faster. Druids and sorcerers advance the fastest. That means they need to use less mana to get a certain magic level than Knights and Paladins.

The Tibian with the highest magic level once was Tomex of Guardia at 114. It was deleted due to using unofficial software to play.
The first Tibian to get magic level 100 was Averthith Solifitrotus.

Hints on how to get better magic level:

  • Try to avoid standing in a protection zone since your mana won't regenerate there.
  • Carry food at all times and remember to eat it.
  • Use your mana frequently during hunting, and refill often with mana potions.
  • Train magic offline.

Magic Level Bonuses

Magic Level bonuses can either be temporary or permanent. The following items provide a Magic Level bonus:

Weapons

Name Lvl Damage Dmg Type Range Mana per Shot Weight Attributes Dropped By
Glacial Rod Glacial Rod 65 75-95 Ice 4 17 37.00 magic level +1
Muck Rod Muck Rod 65 75-95 Earth 4 17 37.00 magic level +1
Wand of Defiance Wand of Defiance 65 75-95 Energy 4 17 37.00 magic level +1
Wand of Everblazing Wand of Everblazing 65 75-95 Fire 4 17 37.00 magic level +1

Helmets

Name Arm Weight Attributes Resist Required Level Required Vocation Dropped By
Batwing Hat Batwing Hat 3 6.00 magic level +1 50 sorcerers and druids
Cobra Crown Cobra Crown 3 8.50 magic level +2 earth +5%, fire -5% sorcerers and druids
Gill Gugel Gill Gugel 5 9.00 magic level +2 earth +6%, fire -6% 150 sorcerers and druids
  • This item is not dropped by any creatures.
Hat of the Mad Hat of the Mad 3 7.00 magic level +1 sorcerers and druids
  • This item is not dropped by any creatures.
Jade Hat Jade Hat 4 9.00 magic level +1 60 sorcerers and druids
Rubber Cap Rubber Cap 5 8.00 magic level +1 earth +3%, fire -3% 70 druids and sorcerers
Yalahari Mask Yalahari Mask 5 35.00 magic level +2 80 sorcerers and druids
  • This item is not dropped by any creatures.

Armors

Name Arm Weight Attributes Resist Required Level Required Vocation Dropped By
Calopteryx Cape Calopteryx Cape 12 20.00 magic level +1 ice +5% 80 sorcerers and druids
Ethno Coat Ethno Coat 7 25.50 magic level +1 sorcerers and druids
  • This item is not dropped by any creatures.
Focus Cape Focus Cape 9 21.00 magic level +1 sorcerers and druids
Furious Frock Furious Frock 12 34.00 magic level +2 fire +5% 130 sorcerers and druids
Gill Coat Gill Coat 12 19.00 magic level +1 earth +10%, fire -10% 150 sorcerers and druids
  • This item is not dropped by any creatures.
Royal Scale Robe Royal Scale Robe 12 45.00 magic level +2 fire +5% 100 sorcerers and druids
  • This item is not dropped by any creatures.
Spirit Cloak Spirit Cloak 8 26.50 magic level +1 sorcerers and druids

Legs

Name Arm Weight Attributes Resist Required Level Required Vocation Dropped By
Gill Legs Gill Legs 7 28.00 magic level +1 earth +8%, fire -8% 150 sorcerers and druids
  • This item is not dropped by any creatures.

Boots

There are no Boots that boost Magic Level.

Shields

Name Arm Weight Attributes Resist Required Level Required Vocation Dropped By
Crude Umbral Spellbook Crude Umbral Spellbook 40.00 magic level +1 earth +2%, energy +2%, fire +2%, ice +2% 75 sorcerers and druids
Depth Scutum Depth Scutum 30.00 magic level +2 120 sorcerers and druids
Snake God's Wristguard Snake God's Wristguard 28.00 magic level +3 100 sorcerers and druids
Spellbook of Ancient Arcana Spellbook of Ancient Arcana 25.00 magic level +4 death +5% 150 sorcerers and druids
  • This item is not dropped by any creatures.
Spellbook of Dark Mysteries Spellbook of Dark Mysteries 28.50 magic level +3 80 sorcerers and druids
Spellbook of Enlightenment Spellbook of Enlightenment 19.50 magic level +1 30 sorcerers and druids
Spellbook of Lost Souls Spellbook of Lost Souls 25.60 magic level +2 60 sorcerers and druids
Spellbook of Mind Control Spellbook of Mind Control 24.50 magic level +2 50 sorcerers and druids
Spellbook of Vigilance Spellbook of Vigilance 27.00 magic level +3 earth +3%, fire -3% 130 sorcerers and druids
  • This item is not dropped by any creatures.
Spellbook of Warding Spellbook of Warding 21.00 magic level +1 40 sorcerers and druids
Spellscroll of Prophecies Spellscroll of Prophecies 26.50 magic level +3 70 sorcerers and druids
Umbral Master Spellbook Umbral Master Spellbook 30.00 magic level +4 earth +5%, fire +5%, ice +5%, energy +5% 250 sorcerers and druids
Umbral Spellbook Umbral Spellbook 35.00 magic level +2 earth +3%, energy +3%, fire +3%, ice +3% 150 sorcerers and druids

Rings

There are no Rings that boost Magic Level.

Amulets and Necklaces

There are no Amulets and Necklaces that boost Magic Level.

Consumables

 

Fighting Stances: Defensive | Balanced | Offensive
Skills: Fist | Club | Sword | Axe | Distance | Magic | Shielding

Miscellaneous: Level | Stamina | Health | Mana

See also

Fighting Stances: Defensive | Balanced | Offensive
Skills: Fist | Club | Sword | Axe | Distance | Magic | Shielding

Miscellaneous: Level | Stamina | Health | Mana

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