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Madareth

Unknown.
Madareth.gif
This creature is a boss in the Demons class and The Ruthless Seven Minions sub-class.

Madareth
75000 Hit points
10000 Experience points per kill

Summon/Convince: --/--
Abilities: Melee (0-2000), Energy Ball (180-660), Death Beam (600-850), Sharpshooter Smoke Wave (reduces your Distance Skill 60%-75% for 20 seconds), Small Mana Drain Ball (0-200), Great Mana Drain Ball (Not often; 0-250), Self-Healing.
Pushable: Cross.jpg
Push Objects: Tick.jpg
Est. Max. Damage: 3000+ hp per turn
Immune To: Invisibility, Paralysis
Strong To: Death (-95%?), Energy (-99%), Ice (-1%?)
Neutral To: Physical?, Holy?, Earth?, Drown?, Life Drain?
Weak To: Fire (+1%?)
Sounds: "I am going to play with yourself!"; "Feel my wrath!"; "No one matches my battle prowess!"; "You will all die!".
Behavior: Madareth retreats in black health.
Field Notes: Madareth has dedicated his life to battle. Bred by The Ruthless Seven as one of their greatest warlords, Madareth has endured a painful and torturing training. Instead of creating a brilliant leader, though, they gave birth to a savage killing machine that constantly tries to improve his skills by challenging other demonic minions. Even if Madareth only uses a fraction of his skills, the usual outcome of such fights is a stack of Juggernauts and demons hacked to pieces. It is rumoured that he even defeated the mighty Orshabaal. His only weakness might be the single-mindedness with which he pursues the destruction of his victims. In his lust for battle, he often forgets his surrounding and lives only for the moment of his next strike. Though Madareth loves playing cat and mouse with his victims, he quickly loses all finesse and fully indulges in his blood lust. It is unknown how such a beast is kept in check by The Ruthless Seven.
Location: Teleporter after The Foundry.
Strategy:
an example how to trap Madareth
Fedes druidAdded by Fedes druid
You need two blockers with Level 200 or higher, two healers and more than 5 shooters. Madareth's Ward contains Shredderthrowers and a Paralyzing Pillar in the middle. Trap him in a corner using the geography of the area and the blockers - ready to heal themselves and Challenge, because Madareth often retargets - while Mages summon Fire Devils to attack with Fire-Based Attacks. NOTE that it's POSSIBLE to solo this creature with a Paladin wearing Assassin Stars and Ethereal Spear, with good skills and around level 250+. Be careful though, if he will get to you, you may take a nice combo so keep distance at all costs.
Loot: 0-150 gp, 0-30 Platinum Coins, 0-2 Demon Horns, 0-2 Small Diamonds, Demonic Essence, Rusty Armor, Rusty Legs, Mastermind Potion, Berserk Potion, Bullseye Potion, Axe Ring, Death Ring, Sword Ring, Club Ring, Dwarven Ring, Ring Of Healing, Ultimate Health Potion, Great Mana Potion, Great Health Potion, Great Spirit Potion, Time Ring, Wand of Inferno, Wand of Starstorm, Wand of Voodoo, Underworld Rod, Hailstorm Rod, Springsprout Rod, Lyre, Wooden Flute, Lute, War Drum, War Horn, Didgeridoo, Bloody Edge, Crystal Sword, Mercenary Sword, Relic Sword, Assassin Dagger, Nightmare Blade, Haunted Blade, Two Handed Sword, Ice Rapier. (Loot Statistics)
See also: Creatures.
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