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Properties

Property Value
Combat Properties
Health 75000
Experience 10000
Speed 165
Est. Max Dmg 3000+
Summon (not possible)
Convince (not possible)
General Properties
Name Madareth
Classification The Ruthless Seven Minions
Archdemons
Spawn Type
Rank Boss
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Holy 100%
Death 5%
Fire 101% or more
Energy 1%
Ice 99% or less
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around
Walks through
Other Properties
Version 8.2
July 2, 2008
Status Active
Help
Madareth
You see Madareth.
  • I am going to play with yourself!
  • Feel my wrath!
  • No one matches my battle prowess!
  • You will all die!

Notes

Madareth has dedicated his life to battle. Bred by The Ruthless Seven as one of their greatest warlords, Madareth has endured a painful and torturing training. Instead of creating a brilliant leader, though, they gave birth to a savage killing machine that constantly tries to improve his skills by challenging other demonic minions. Even if Madareth only uses a fraction of his skills, the usual outcome of such fights is a stack of Juggernauts and demons hacked to pieces. It is rumoured that he even defeated the mighty Orshabaal. His only weakness might be the single-mindedness with which he pursues the destruction of his victims. In his lust for battle, he often forgets his surrounding and lives only for the moment of his next strike. Though Madareth loves playing cat and mouse with his victims, he quickly loses all finesse and fully indulges in his blood lust. It is unknown how such a beast is kept in check by The Ruthless Seven.

Abilities

Melee (0-2000), Energy Ball (180-660), Death Beam (600-850), Sharpshooter Smoke Wave (reduces your Distance Skill 60%-75% for 20 seconds), Small Mana Drain Ball (0-200), Great Mana Drain Ball (Not often; 0-250), Self-Healing.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    -95%
  • Fire
    +1%
  • Energy
    -99%
  • Ice
    -1%
  • Earth
    +0%

Location

Teleporter after The Foundry.

Behaviour

Madareth retreats in black health.

Strategy

Madareth

an example how to trap Madareth

You need two blockers with Level 200 or higher, two healers and more than 5 shooters. Madareth's Ward contains Shredderthrowers and a Paralyzing Pillar in the middle. Trap him in a corner using the geography of the area and the blockers - ready to heal themselves and Challenge, because Madareth often retargets - while Mages summon Fire Devils to attack with Fire-Based Attacks. NOTE that it's POSSIBLE to solo this creature with a Paladin wearing Assassin Stars and Ethereal Spear, with good skills and around level 250+. Be careful though, if he will get to you, you may take a nice combo so keep distance at all costs.

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