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You see a mad technomancer
  • I'm going to make them an offer they can't refuse.
  • My masterplan cannot fail!
  • Gentlemen, you can't fight here! This is the War Room!
  • I love the smell of firebombs in the morning.

Notes

This villainous dwarf is the last target of the Secret Service Quest chain. He is assisted by 2 Dwarf Dispensers which spawn a constant supply of Dwarf Henchmen.

Abilities

Physical Damage Melee (0-50)
⁠,
Mana Drain Mana Drain (50-80)
⁠,
Energy Damage Energy Strike (0-200)
⁠,
Death Damage Death Strike (0-100)
⁠, ⁠,
Healing Self Healing (100-200 hp; uses it very often)
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
101%>?
Fire Burning Icon Big
0%
Energy Electrified Icon Big
105%
Earth Poisoned Icon Big
0%

Location

Mad Technomancer's Laboratory.
How to get there:
Mad way
Follow the purple lines to get to the white dots. On step 6 pull the lever to make it respawn.

Behaviour

Like a dwarf geomancer, keeps distance, but unlike geomancers they run in red hp. Beware of his speed, he runs fast when fleeing.

Strategy

Mad mage
Lure it to the stairs, block it in a corner and spam it with hits.
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