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Mad Technomancer

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image:Mad Technomancer.gif
This creature is a boss in the Humanoids class.
Mad Technomancer

1000~ hit points
55 Experience points per kill

Summon/Convince: --/-- (Creature Illusion is possible)
Abilities: Melee (0-50), Mana Drain (50-80), Energy Strike (0-200), Death Strike (0-100), Haste, Self Healing (100-200 hp, uses it very often)
Est. Max. Damage: 350 hp per turn
Immune To: Earth Damage, Fire Damage, Invisibility
Strong Against:
Weak Against: Ice Damage, Energy Damage (+5%)
Sounds: "I'm going to make them an offer they can't refuse."; "My masterplan cannot fail!"; "Gentlemen, you can't fight here! This is the War Room!"
Behavior: Like a dwarf geomancer, keep distance and run in red hp. Beware of his speed, he runs fast when fleeing.
Field Notes: New creature discovered in the 8.1 Update
Location: MadTechnomancers' Laboratory.
Strategy: Lure it to the stairs, block it in a corner and spam it with hits.
Loot: Technomancer Beard (always).
See also: Creatures.
Image:Ferumbras.gif
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