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Properties

Property Value
Combat Properties
Health 2500
Experience 1800
Est. Max Dmg 400+ (680+ with summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Mad Mage
Classification Sorcerers
Spawn Type
Rank Boss
Illusionable
Pushable
Pushes
Elemental Properties
Physical 120%
Holy 100%
Death 100%
Fire 0%
Energy 0%
Ice 100%
Earth 100%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version 9.1
July 6, 2011
Status Active
Help
Mad Mage
You see a mad mage.
  • Did it not come to your mind that I placed them here for a reason?
  • Now I have to create new servants! Do you want to spread this pest beyond these safe walls?
  • What have you done!

Notes

He is Lloyd's brother.
Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
The Mad Mage appears during Their Master's Voice World Change. He spawns after 20 waves of golem servants, when the Slime Fungus returns. Items dropped by him are used in the Elementalist Outfits Quest.
Spoiler ends here.

Abilities

Melee (0-30+), Fire Missile (0-200+) Mana Drain (0-100+) Shoots Fire Bomb, summons 1+ Golden Servant, Rage of the Skies (0-?)

Damage Taken From Elements

  • Physical
    +20%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    -100%
  • Energy
    -100%
  • Ice
    +0%
  • Earth
    +0%

Location

Edron, south-east of Telas' house.

Behaviour

His attacks are a bit similar to a Fire Elemental's and Thornfire Wolf's, but a bit stronger.

Strategy

Treat him like a weak Infernalist. Also, he strongly targets lower level players. However, in some worlds it's hard to deal the most damage because a lot of players are waiting for him during the last waves of attacks.
Paladins: This creature is weak against physical damage so Assassin Stars combined with the Sharpshooter spell should defeat him fairly rapidly.
Knights: Like paladins, it's recommended to use strong physical spells such as a combination of Blood Rage and Fierce Berserk.
Mages: Should use Sudden Death runes. If you are a Druid, you may use Eternal Winter to deal a lot of damage.
However, if you are alone with the Mage and you won't waste supplies, you may attack him like a common creature.

History

After the first part of the 2013 Summer Update the World Change called Their Master's Voice was revised multiple times. Because the scripting of the Mad Mage became complicated which led to bugs, CIP decided to remove the Mad Mage from Tibia for some time, to reprogram the scripting of the Mad Mage correctly. See Mirades comment on the news.

The roleplaying consequence of this issue was the (temporarily?) implementation of the Sane Mage, the sane version of the Mad Mage. During this time, Guide NPCs would say "The strange tower with the servants on Edron currently seems to be completely impassable because of a severe slime outbreak." instead of their usual answer, when asked about Master's Voice.

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