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Properties

Property Value
Combat Properties
Health Health Icon 2600
Experience Experience Icon 1800
Speed Haste Icon 130
Armor Armor Icon 56
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name Lost Basher
Classification Dwarves
The Lost
Spawn Type
Illusionable
Pushable
Pushes ?
Bestiary Properties
Class Humanoid
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Elemental Properties
Physical 100%
Holy 100%
Death 85%
Fire 75%
Energy 95%
Ice 80%
Earth 0%
Drown 100%
Life Drain 100%
Heal 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 9.8
December 12, 2012
Status Active
Help
Lost Basher
You see a lost basher.
  • Yhouuuu!

Notes

In stark contrast to the silent and emotionless thrower, the Basher is bred to behave like a fierce animal. Their sounds and their berserk behaviour often give the impression to be fighting a kind of kongra in a dwarf's body. Though the basher employ a variety of killing utensils with frightening skill, those seem strangely out of place in their hands. Generally, they daunt their enemies with grunting noises and threatening posture, before charging and unleashing their full ferocity on the battlefield. Bashers are usually the first to charge into battle - as a matter of fact, the Bashers seem almost incapable of engaging into battle without a charge - accompanied by yells that cannot mistaken for ordinary battle cries. In combat, they continue their unnerving bawling and intimidating behaviour, although they frequently display a certain cunning and seem to enjoy slowly bleeding their enemies to death rather than swiftly finishing them off. Sometimes, however, they fly into an animal frenzy, dealing out a series of vicious and brutal blows that betray their immense strength. Moreover, the bashers seem to possess an uncanny sense of direction; and since both their mindset and their senses are animal-like, they are often used as guides, trackers or hunters by the Lost, although they are easily distracted.
It is not uncommon for bands of Bashers to follow their prey like bloodhounds, chasing them to death, often without any assistance of other Lost. Whether they have been dispatched by some superiors or follow some kind of hunting urge is subject to speculation. Dwarfs who wander around on their own, for instance scouts of soldiers cut off from their units, frequently become subjects of such hunts. The few survivors tell horrible stories about being chased by the bloodthirsty packs and in most stories, only the fact that another victim distracted the bashers, saved the lives of the fugitive.

Abilities

Melee (0-350), physical bomb (3x3, 80-220+), Drunkenness bomb (red sparkles), energy explosion (on itself, does haste), Self Healing (250-500) makes you Drunk.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    -15%
  • Fire
    -25%
  • Energy
    -5%
  • Ice
    -20%
  • Earth
    -100%

Location

Caves of the Lost, Lower Spike and in the Lost Dwarf version of the Forsaken Mine.

Behaviour

Fights in close combat.

Strategy

Unknown.