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Lord of the Elements
8000 Hit points
8000 Experience points per kill
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| Summon/Convince: |
--/-- |
| Abilities: |
Melee, Summons 2 Strong Elemental Types. |
| Est. Max. Damage: |
715+ hp per turn |
| Immune To: |
Holy, Death, Drown, Invisibility |
| Strong To: |
Physical (-1%?), Fire (-30%?), Energy (-30%), Ice (-30%), Earth (-45%?) |
| Neutral To: |
Life Drain? |
| Weak To: |
|
| Sounds: |
"WHO DARES CALLING ME?" |
| Behavior: |
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| Field Notes: |
New creature as of the Summer Update 2008. Lord of the Elements is a boss that only can be seen in The Elemental Spheres Quest. |
| Location: |
The Elemental Spheres Quest |
| Strategy: |
Since you need one character of each vocation for this monster you will have to work as a team.
The knight will have to use challenge a lot since the lord of the elements tend to switch often. The knight could also attack. However it's better to just focus on blocking and let the mages and paladin handle the killing. The paladin should use assassin stars or enchanted spears and ethereal spear since it's immune to holy damage. The sorcerer should use mana shield for protection and energy wave or great energy beam to attack. The druid should use mana shield for protection, and can either use icicles or terra wave to attack. It can also sio the knight, and if so it's better to use icicles to not run out of mana. |
| Loot: |
0-6 Platinum Coin, 0-2 Small Sapphire, 0-2 Small Emerald, Gold Ingot, Fireborn Giant Armor (rare), Earthborn Titan Armor (rare), Oceanborn Leviathan Armor (rare), Neutral Matter (Always, skinning only). (Create loot statistics) |
See also: Creatures.
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