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Lizard High Guard

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Properties

Property Value
Combat Properties
Health 1800
Experience 1450
Est. Max Dmg 370
Summon (not possible)
Convince (not possible)
General Properties
Name Lizard High Guard
Classification High Class Lizards
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 95%
Holy 100%
Death 100%
Fire 55%
Energy 100%
Ice 110%
Earth 0%
Drown 100%
Life Drain 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioral Properties
Runs at (does not run)
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 8.54
December 9, 2009
Status Active
Help
Lizard High Guard
You see a lizard high guard.
  • Hizzzzzzz!
  • To armzzzz!
  • Engage zze aggrezzor!

Notes

Lizard High Guards are hand-picked former members of the legions who showed great talent or had proven themselves in battle. These individuals were schooled in advanced tactics and put to a series of challenging tests. Joining the Lizard High Guards is a secret ceremony that takes place on the Isle of Strife. It is rumoured that the candidates do not only face several creatures in the arena but also have to battle their inner demons to prove themselves worthy. With the decline of the empire and the dwindling numbers of lizards, these tests became less and less lethal. Still, failure is seen as a dire disgrace and once these unlucky individuals are back in the legions they often seek death in battle to escape their shame.
The Lizard High Guards are the elite troops of the empire and fiercely loyal to their superiors following their strict code of honour. Their pride and honour let them stick to any given task, regardless how futile their mission may seem. Failure is no option for a Lizard High Guard. In the army, the Lizard High Guards form an almost monastic order with rituals and an ever present code of behaviour. The ideal Lizard High Guard is expected to be an example of absolute control over its mind and body. Lizard High Guards on ceremonial watch are known to remain so motionless that they could easily pass as statues. The Lizard High Guards are perfectly aware of their elite status in the society and they look on the ordinary legionnaires with contempt.

This creature was added with the Christmas Update 2009. After Summer Update 2010 these creatures drop Tower Shields and can be skinned in order to obtain Lizard Leather.

Abilities

Melee (0-261), Life Drain Hit (60-120), Self-Healing (green star animation, slow, 25-75).

Damage Taken From Elements

  • Physical
    Damage Icons
    -5%
  • Holy
    Damage Icons
    +0%
  • Death
    Damage Icons
    +0%
  • Fire
    Damage Icons
    -45%
  • Energy
    Damage Icons
    +0%
  • Ice
    Damage Icons
    +10%
  • Earth
    Damage Icons
    -100%
  • Drown
    Damage Icons
    +0%
  • Life drain
    Damage Icons
    +0%

Behavior

Faster than weaker lizards. Often appears with dragon priests and legionnaires. These creatures can be skinned with an Obsidian Knife. See also: Lizard Leather/Skinning. A lizard high guard never retreats.

Strategy

Its melee attacks can be compared to a Giant Spider's. Knights can just melee it, using berserk if they want to kill it faster. With at least level 65 and skills 75/75 you should be able to kill them. Mages are recommended to hunt them at around level 90 since lizards do not walk alone. Use Icicle or Ice Strike because they are weak against ice. Sorcerers would also use energy wave if there are more than two lizards keen to fight.

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