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Leviathan

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This creature is a boss in the Reptiles class, Serpents subclass.
8.5 (July 1, 2009)
See also: Creatures
Leviathan Leviathan
6000 Hit points
5000 Experience points per kill
Summon/Convince: --/--
Abilities: Melee (0-500), Earth Wave (130-460), Ice Wave (365-491), Drowning Bomb 20 hp/6 turns, Fast Self-Healing (0-500+ hp/turn).
Pushable: ?
Push Objects: ?
Est. Max. Damage: 1471 maybe more hp per turn
Immune To: Ice, Drown, Invisibility, Paralysis.
Strong To: Fire (-30%)
Neutral To: Holy, Earth, Life Drain?
Weak To: Physical (+15%), Death (+10%?), Energy (+10%)
Sounds: "CHHHRRRR"; "HISSSS".
Behavior: Heals as quickly as a Hydra and stronger, also runs away in deep red health.
Field Notes: New creature in Summer Update 2009.

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Location: Sea Serpent Area (look at spoiler for more info).
Strategy: To all vocations: Keep yourself diagonal and wear a Protection Amulet or Leviathan's Amulet since most of the damage you will receive comes from their melee.
Treat it like a strong Sea Serpent with more hit points, stronger attacks, and faster healing. You have 10 minutes to kill and loot it or you will be kicked out.
Knights: kill it using Berserk, Fierce Berserk and Whirlwind Throw when it starts to run. It is highly recommended to cast Blood Rage and Annihilation, then combine with Berserk, Fierce Berserk, Brutal Strike and Front Sweep.
Paladins: Paladins should use Assassin Stars and use your best potions to heal.
Loot:
0-7 Platinum Coins, 0-5 Small Sapphires, Strong Mana Potion, Rusty Armor (Semi-Rare), Rusty Legs (Semi-Rare), Bonebreaker, Moon Backpack (rare), Frozen Plate (very rare), Sea Serpent Trophy (always), Leviathan's Amulet (always), Crystalline Armor (?). (Loot Statistics)

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